Recent submissions

Comment · 4 years ago
I have an old metal break in the garage I have been meaning to make a laptop chassis out of copper or brass. I think it would be dope to have a unique looking steam-punkish designed laptop
Comment · 4 years ago
I really like this interface. If this had a 'fast' version it would replace the landing page of hacker news for me
Comment · 4 years ago
> Would you prefer to hit a "Check for Notifications" button or would you prefer to just get a notification. The latter option has a million times better UX.

I would a love a button for every action. Particularly for things like check for notifications. The current problem is that someone else believes they know what a better UX is, any by better they mean better for the company for whatever reason.

Comment · 4 years ago
> one where you don't trust the server

And you can't trust the server here because its publishing 3rd party content in the way of search results.

The risk reward ratio of mentioned above is to far in the risk for my liking

Comment · 4 years ago
I'm in this tweet and I'm not sure I like it. But I have to say my veggie patch is pretty dope at the moment
Comment · 4 years ago
You start by making your first sale, then you're a company.

The questions are how do you make your first sale? What are you selling? How will anyone know that you're selling something?

Comment · 4 years ago
> Nearly every aspect of game development is challenging and transferrable

I think thats if you dive into engine development alongside game development.

What I have found is a lot of newer game developers don't know the fundamentals because unity just takes care of it. Instead of spending time learning about data structures and the complexity of building a large interconnected codebase they memorise the unity api and learn how to make 'free floating' scripts that don't have to solve the hard problems.

I used to prioritise game developers when hiring for my corporate job. But I am finding this is less of marker of a good developer. Game development is still hard because it requires a huge amount of knowledge across many disciplines. Games programming has become significantly easier since the rise of unity and unreal.

Comment · 4 years ago
You can see a correlation between healthy and unhealthy games in their icons.

Ungealthy games are mostly high quality 'renders' for lack of a better term. The healthy games have a much less attention grabbing 'lower quality' icon.

Comment · 4 years ago
I used to work for a government organisation and it was the same. Once I got disillusioned with what I was doing I would put in bare minimum effort which was, show up for standup every day, filibuster a bit then checkout. I was still one of the highest out-putters in the department.
Comment · 4 years ago
When there are consequences for you being wrong
Comment · 4 years ago
> Being masterfully either technically, socially, or politically have a lot to do with it too, it seems.

I don't think you need to be a master to get more money. What I have noticed as a hiring manager/tech lead is candidates/team members fall into either asking for more money or not.

I have guys on my team who if they asked for money I could easily add 20 - 50k to their salary. But they don't, they also don't shop themselves about. They're low risk of jumping ship and if they do, I can offer them a huge amount to stay or with the savings I have made over the years I can replace them at market rates, suffer the disruption of introducing a new team member and still be ahead.

I luckily learnt early on the best thing to do for your career is just ask for more money. Every 6 months I ask for a pay rise. I don't always get it and if I don't I ask 'what do I need to do get more money'. Your boss should be able to tell you what you need to do to justify another 10 - 20k to your salary

Comment · 4 years ago
> My experience on the acquirer side is that startup engineers like to just build stuff and deploy it

This has been my experience exactly. Automation has a high upfront cost where that payoff is in the long term. As a startup the priority is on income now. Not cost saving that pays off over the next year.

Comment · 4 years ago
As a former middle manager I completely agree with this. It can be a very difficult role. I called it the the A-symmetry of knowledge. As a tech person on tools you have such a small view of the company at large and all of the other issues that are going on. Most of which you as a manager cannot/should not share with your team.

I have had tech leads come to me with solid solutions for their little slice of the world except it would be detrimental to another team or project that you can't talk about yet.

So you have to delicately tip to about your tech team with out upsetting them. Which is difficult because they largely see you as useless middle management. All this while doing the dance with the senior managers/execs justifying why your team deserves bonuses and pay rises, or taking their half baked ideas and 180 flips in directions and trying to calm them and figure out what problem it is they actually want solved.

Comment · 5 years ago
your self reward mechanism changes, as well as the problems youre solving in your 20s are generally new problems to you.

Once you have been coding for 10+, 20+ years you'll come to realise that there is a repeating set of problems you're solving. I haven't seen a truely new problem in a long time. Granted the predominate code I write is for corporate web apps.

But starting out in my 20s everything was new and fun. The reward for solving a thing, or shipping a feature felt great. Now its just one of many features I have shipped that are all more or less the same.

Also another big factor I think is I am significantly more productive now than when I was in my 20s. I would have had to work 80+ hours back then to keep up with myself now

Comment · 5 years ago
The QLD ones suffer the same issue. I imagine not as bad. But anecdotally the plain paper codes scan as fast as you want. The laminated ones you have to move the camera about to make sure there is no glare interfering with the image

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