tylero
Joined 18 years ago
Joined 18 years ago
Some great new authors working on those, and not just Scratch too, but some "real languages".
But sadly, the 2nd edition of Super Scratch will probably just be an update to stay relevant, not an overhaul.
I hope that Edmond, the author of that first edition, will write a second book, but that depends on his time. You can check out some of his other Scratch projects here: http://scratch.mit.edu/users/LEAD/
For the book, you can still download 1.4:
http://info.scratch.mit.edu/scratch_1.4_download
And all the games should still work in the new 2.0 interface too; it's an overhaul of the development environment, with backwards compatibility. (I'm updating the book now for 2.0, I edited it.)
The authors explain how several MSF modules work, show you how to create your own, for example.
To clarify one point: Authors typically make their royalties on the wholesale price--that is, the actual cash publishers receive from booksellers like B&N and Amazon. For a printed book, that might be 50-60% of the list price ('sticker price').
The actual retail price, wholesale price, and list price are all related. A higher list price does result in a higher wholesale price, which in turn affects the royalty payment.
Publishers' and authors' interests are fundamentally aligned. Volume and pricing affect everyone in this equation. It seems like they should be the ones discovering and ultimately setting the right price/volume ratio, not Amazon.
(I have no idea what you're driving at in your last two sentences.)
http://opengarages.org/handbook/