tylerhobbs
Joined 16 years ago
Joined 16 years ago
I'm not suggesting that doing this is a walk in the park, you definitely have to prioritize around it (which may include living in a city that isn't insanely expensive), but it's doable.
This is one of my favorite features of the Mueller area: the apartments do have shops on the ground floor. I actually live in a live-work unit in one of the apartments. My wife and I live upstairs, and she runs a hair salon on the ground floor below our unit. The other shops nearby include a small convenience/grocery store, a chiropractor, a shared-work space, restaurants, a small gym, etc.
The shops on the ground floor really improve the quality of the area, so I'm glad that Austin is finally pushing for more of this.
Thank you very much for the video link. It occurred to me while working on this that video game artists and animators probably do a ton of this, and have much more sophisticated models. Indeed, the result from that video is really, really good. I'm coming from a painting and abstract background. This was my first real exercise in studying natural patterns and textures through algorithmic artwork. I mostly intend to apply it to abstract artwork, but the more realistic approach shown in the video is a different, interesting angle on the same subject.
I'm using Quil, which is a Clojure wrapper for Processing. The source is quite dense, so it's hard to understand without following the post. It's mostly about tweaking probability distributions along gradients.
The one exception to this might be a need for higher availability, especially if expanding to multiple datacenters is part of the plan.
CQL was designed to resemble SQL in order to present an API that is reasonably familiar for most developers. It's quite limited when compared to SQL because it focuses on the areas where Cassandra excels.
(Disclosure: I'm a Cassandra committer.)