trevordev

Joined 12 years ago

Karma
147
Submissions
38
Member since
Feb 9
@trevorjbaron on twitter Software Engineer @Microsoft working on BabylonJS My website: https://niftykick.com http://github.com/TrevorDev NodeJS - WebVR - Typescript - BabylonJS
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Recent submissions

Comment · 6 years ago
Comment · 7 years ago
I did 4 months ago, I loved it at first but when I tried to use it in a more complex use case during hackathon I ended up hitting some weird compile bugs with it and decided to go back to webpack. Maybe ill try it again once it matures a bit more.
Comment · 7 years ago
Front end: Typescript, Vue, Bootstrap

Backend: Node, Typescript, Express, TypeORM, Postgres, SocketIO, PugJS, BabylonJS

Webpack for bundling

Digital Ocean or Azure for Ubuntu vm hosting

I feel having the same language for front/back end really reduces mental overhead.

Comment · 8 years ago
Yep, its seems like theres a lot of directions the web can go in and I like the more experimental concepts shown in your videos. Looking forward to see how lensVR will turn out.
Comment · 8 years ago
Hey Billy, I think I chatted with you over Skype a little while ago :). From what I've seen your team's teams effort seem the most inline with what I'm wanting but there are a couple things I haven't yet seen from lensVR:

- Desktop support (I have a Vive and I think you mentioned its only available for gearVR right now)

- Multitasking, all the images on your twitter seem to only have one site at once

- Fallback to 2D site (If Im in a webVR version of reddit and I click an unknown url I need to be able to multitask on that site even if it doesn't have 3D support)

Since I have yet to find a vendor heading towards support for these things, currently Im using a fork of firefox where I just hacked out a bunch of security settings. Right now it lets me load iframes and pull content from them into webVR but it was just a quick way to get it working as I'd prefer if each separate tab could draw to its own layer and then be composed with other tabs (Im hoping this is part of WebXR standard but it sounds like it wont be there for a long time).

If you have anything else to share with me or if you have any additional questions for me, Id be happy to answer. I would LOVE to get a browser I could target so I can stop worrying about building my own browser and focus on my web apps.

Thanks!

Comment · 8 years ago
Dang, sorry to hear that. I've seen those projects in the past but the problem I have with those is that they seem to only support web 2D multitasking using browser APIs. Here's hoping you reconsider in the future. Thanks
Comment · 8 years ago
Comment · 9 years ago
Comment · 9 years ago
Comment · 9 years ago
I have a vive and what I don't understand is why I need to use chromium or nightly firefox to view this content when it is out on official mobile builds. Does anyone know why this hasn't made it into official desktop builds yet?
Comment · 9 years ago
A mix of site's public api's, rss feeds and webcrawling
Comment · 9 years ago
Comment · 9 years ago
Anyone know why the CUDA toolkit is 1.2GB? It seems extremely large to get started with. In comparison Vulkan which is only 130mb.
Comment · 10 years ago
Possibly the physics of the world is based on change in time between rendering. If the rendering time is slightly longer/shorter the collision calculations may cause this non-deterministic action.

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