timrosenblatt
Joined 18 years ago
Joined 18 years ago
This may not be the best community for you.
Still though, not like it's going to go to 50/50, 70/30, or some less-eye-popping number anytime soon.
Or, should I say that my self-generated perception after a compressed review of the literature has left me inclined to believe that the author is highly self-aware and wry, with their oral muscular hydrostat firmly implanted in either the left or right side of the orifice.
As for some high level answers to your three questions:
1) They lost a lot of money, how can they function? Well, it depends on your definition of "a lot". Look at http://finance.yahoo.com/q/bs?s=amzn+Balance+Sheet&annual and you will see on the top line, at the end of 2013, Amazon had about $8.6 billion in cash. $574m is only about 6% of that.
2) Where does it get money? There are two main sources. The first is selling goods (books, etc) and services (Amazon Web Services, etc). The second is investors. Amazon owns a lot of it's own stock and if it wanted, it could sell that stock to get more cash.
3) Who invests? Lots of individuals and groups. You're not going to be able to get a list of literally every person who owns a share, but you can easily find out which groups/people own large chunks: https://finance.yahoo.com/q/mh?s=AMZN+Major+Holders
As a rule of thumb, from the launches I've seen and been close to, they are not make-or-break for a company/product. You might get a bit of buzz, you might have a TC or RWW article about you, but as I think of successful startups that I didn't personally know, I can remember only a few launch days.
The important factor is in one of two categories:
1) consumer app: the app produces a TON of value, and everyone tells the people they know (viral growth)
2) business app: viral growth is a factor, but there's probably going to be a lot of sales-y activity required.
Neither of these categories are largely dependent on a launch. A launch is more important when you've already got a ton of eyeballs.
Again, this is a rule of thumb, and I'm not aware of a single person who I would say is a true expert around launches.
What do you think?
I have no special knowledge on the subject, but I did a quick Google search. I'm sure you might have run across some of these before, but I wanted to share them since I'm pleasantly surprised by the depth of things that are out there.
* http://www.gamespot.com/articles/modder-creates-single-hande...
* http://www.oneswitch.org.uk/1/AGS/AGS-bespoke.htm
* http://kotaku.com/he-built-a-custom-controller-to-help-disab...
* http://www.game-accessibility.com/index.php?pagefile=motoric
This is insanely important and may be the best HN link all week. Any engineer who routinely feels frustrated when working with other people should pay attention to this.
I've done engineering and sales, which are very different skillsets. More importantly, I have been mentored by other people who are world class at these respective skills, and have been very lucky to have the opportunity to learn from them.
Even though not everyone should learn to code, it is valuable to be able to put on the other person's hat.
Non-engineers need to respect that engineers deal with situations that don't happen in everyday life. An engineer is frequently presented with situations that boil down to "it does work" or "it does not work". There is no gray area, and typically the computer is not very polite in the way that it tells you that you're wrong -- errors rarely say "Hey, I hope you aren't upset about this, but something's not working right. Want to talk it through and find a solution?" Instead, we deal with messages that have the emotional sensitivity of "screw you!", or if we are lucky, "screw you! #32"
Being in this mindset all the time will condition you to thinking in a certain way, and that's what is required to program. People, on the other hand, don't work like this, and if you can see the difference and act on it, you will benefit from it.
It's ridiculously easy and worthwhile.
I'm easily reachable via email: tim @ [my HN username] . com