timlod
Joined 10 years ago
Joined 10 years ago
For GIN for example, perfomance depends a lot on the size of the search input (the fewer characters, the more rows to compare) as well as the number of rows/size of the index.
It also mentions GiST (another type of index which isn't mentioned anywhere else in the article)..
This as opposed to a tweet about someone who 'read a life cycle analysis article in some engineering journal like 10 years ago'.
Please don't spread misinformation.
Ultimately it depends on how much work you do and how efficient an audio thread you built. pedalboard is not a library which does audio playback itself, it just effects buffers you give it. I used python-sounddevice, which are bindings for PortAudio - if you don't use much CPU you can comfortably run plugins in realtime.
Obviously you're still beholden to the GIL in Python (until further notice) so if worse comes to worst you might experience the unlucky dropout.
I had no clue what a fog harp is, turns out it's used for harvesting water - interesting tech!
I think it's really neat, but the results look like it could take more time to fix the output than using a manual approach (if really accurate results are required).
Especially about ChatGPT et al. - I use it daily, but having the proper foundation to discern and verify its output shows me that it's still very far from being a competent programmer for any but the 'easy' tasks which have been solved hundreds of times over.
Like I hinted, I also view all of this hype sceptically. I dislike the 'we need AI in our org now!' types and am not planning on taking on projects if I don't see their viability. But there's obviously still a lot of demand and people offering services like those in TFA who're just looking to cash in, and that seems to work.
If you can find projects you believe you can make a difference in with your background, why not give it a shot?
Note that I don't usually work in that particular space (I prefer simple solutions and don't follow the hype), didn't sell myself using 'AI' (I was referred), and also would always tell a client if I believe there isn't much sense in a particular ask.
This particular project really uniquely benefits from this technology and would be much harder, if possible at all, otherwise.
There is industry-changing tech which has become available, and many orgs are starting to grasp it. I won't deny that there's probably a large percentage of projects which fall under what the author describes, but these claims are doing a bit of a disservice to the legitimately amazing projects being worked on (and the competent people performing that work).
The source separation only seems to be available when downloading their app, which I didn't do, so I can't comment on that.
It shows how wasteful these new Intel processors are compared to their direct competition.
As a power user, Linux is just so much nicer. I constantly get frustrated, especially with macOS, about stuff that I can’t easily. In Linux my stuff works and if it doesn’t it can be made to work (usually). In Windows/Mac it’ll often take considerable effort to make the system work the way I want, or it’s just not possible.
I think with proprietary software ‘it just works’ is only a thing if you’re happy with the basic experience that is tuned to the average person. If you have more complex needs, you should be using Linux (and if you know your stuff or use the right distro, things will likely also ‘just work’).
But I don’t think I can agree with what you meant then - why would our brain mostly ignore it in real life but not in video games? Where is the transition from something feeling real (in an immersive way) to us not liking it because it feels awkward, and why does it happen? I’m imagining a “perfect simulation” game which is like real life in ways that matter/don’t get in your way in terms of gameplay - I think everyone would be awed (of course this can be argued though). What would need to degrade in terms of realism for it to seem awkward/not be immersive anymore?
I agree with the movie example, but in a game you don’t have to watch the mundane - it’s just background “noise” to make the world believable.