Recent submissions

Comment · 4 days ago
Hey everyone. My previous daily game, enclose.horse, was a surprising success, so I figured I'd take a stab at making another.

Tower of Questions is a high-stakes daily trivia game. Seven multiple-choice questions, each harder than the last, and if you get one wrong, you die!

While there are other daily trivia games out there, I felt they were lacking in excitement; if I got a question wrong, my reaction was "so what?" I wanted to see if I could make a trivia game where a wrong answer was actually terrifying. The obvious way to do this is by making a wrong answer an instant loss. Of course, that’s a bit harsh: you might be great at trivia, but one question in your weakest category can end your run. My solution was to give players lifelin—I mean “relics.” Long story short, I ended up remaking Who Wants to Be A Millionaire from first principles. Although I think "daily Who Wants to Be A Millionaire" is actually a pretty compelling pitch!

I'm also rebelling against the daily game trend of "minimalist everything, rounded rectangles everywhere." Every game seems to want to be a Wordle clone, so I went in the complete opposite direction. I spent about 6 weeks making all the pixel art for this. While I have some regrets about it, I think the result looks pretty cool.

Anyway, give it a play and let me know what you think! I would love any feedback, whether it be about performance, question difficulty, or anything else you might notice.

Comment · 10 months ago
Thanks for the feedback! And there's now one-square-only fences you can turn on in the settings.
Comment · 10 months ago
Thanks for the feedback!

I would have responded earlier, but I wanted to actually implement something you suggested: different walls. Alternative wall sprites, which don't occlude other tiles so much, are now live and can be adjusted in the settings.

Re: analytics, the only serious plans I had were to use the daily level histograms to adjust difficulty. The idea of taking some levels and releasing them as a standalone game is tempting, but I wonder if doing this type of puzzle over and over again might get tedious? That's one of the reasons I thought it would work better as a daily game. Let's see how it's doing in a few months.

I love the mechanic ideas. I think there are two big constraints on what kind of cool new features/gimmicks can be implemented though. First: if this is going to be a daily game, the new mechanics have to be intuitive enough to where somebody could figure them out their first time playing. I like the idea of cherries being misleading, and it's a fun troll-ish idea for a single player game, but it would be a mean trick if it were someone's first daily. (Then again, there's someone who's first Wordle game was probably MYRRH.) The other constraint is I have a solver that can guarantee the optimal solution is actually optimal. Some game mechanics might make this a lot harder, or even impossible.

Comment · 10 months ago
Just added this, check out "Optimal as overlay" in the settings.
Comment · 10 months ago
So far, I haven't had the heart to deceive people with red cherrings. All levels with cherries use at least some of them in the solution.
Comment · 10 months ago
I tried to match what Wordle does, so it should come out midnight in your local timezone.
Comment · 10 months ago
All the daily levels are built by hand. I struggled to come up with a good random level generator. You can see my feeble attempts in the Edit page (via the hamburger menu) by giving the dice button a few sad clicks.

I did originally try to measure the difficulty computationally by running the solver and timing it, but it didn't really line up with what humans would find difficult. Now I'm just eyeballing it.

Comment · 10 months ago
Just vanilla canvas + Typescript.
Comment · 10 months ago
This is now implemented on daily levels! Click the link below your score after submission.
Comment · 2 years ago
This article does such a bad job of criticizing an already-unpopular theory that I found myself defending it. "The evidence is clear," "studies have repeatedly shown," and "analysis showed," would be a lot more convincing if the evidence, studies, and analysis were actually explained. Not to mention that focusing on income inequality doesn't disprove the idea of "a rising tide lifts all ships." It's possible the absolute wealth and standard of living of the poorest might increase while inequality also increases.
Comment · 2 years ago
Alas, it still fails at my favorite music theory question. I've yet to see a chatbot get this right, even though it isn't a trick question at all.

I ask:

"Consider a tenor ukulele in standard tuning. If we tune it down by a half step, how might we then finger a Gmaj7?"

It initially reasons correctly that this must be G-B-D-F# and it understands what the resulting strings will be tuned to if we drop them a half step. It just can't work out a valid fingering, and ends up getting confused and suggesting a nonsense chord.

Comment · 2 years ago
But Epstein did in fact kill himself.
Comment · 2 years ago
I am incredibly skeptical of the hypothesis that this might be a murder. Asking a few key questions makes it clear how dubious it is:

Most importantly, who's gun was it? If it was someone else's gun, sure, it's a murder, but I think we'll find that the gun was Barnett's. And if so, we have to ask, how did the murderer manage to kill Barnett with his own gun?

How did the killer get into the truck? We can assume the killer had to be in the truck, since the alternative (killing Barnett elsewhere and dragging the body through a Holiday Inn parking lot into the driver's seat) is absurd. Did they get lucky and try the door, finding it to be open? If so, wouldn't there be signs of a struggle when a stranger enters your vehicle? Or did they get in because they know Barnett, and he let them in (in which case, they won't have an alibi)?

Why commit a murder in a public location? I won't be surprised if the Holiday Inn parking lot was being surveilled.

The fact that the gun was found in his hand, and the timing of the murder, do seem like pretty big coincidences. But I think it's easier to chalk these up to coincidences than it is to answer the above questions. Additionally, per his Wikipedia page, he suffered from PTSD and anxiety attacks. These don't guarantee that he's suicidal, but it's not the picture of perfect mental health either.

I'm very interested if anyone thinks they have a good explanation of how this could have taken place as a murder.

Comment · 2 years ago
Key part of the article: though this measure was passed by the council, the mayor promised to veto it.

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