Recent submissions

Comment · 8 months ago
Is the UO protocol documented?

Are there UO clients besides the official one?

Comment · 9 months ago
nice work.

I can see that relighting is still a work in progress, as the virtual spot lights tends to look flat and fake. I understand that you are just making brighter splats that fall inside the spotlight cone and darker the ones behind lots of splats.

Do you know if there are plans for gaussian splats to capture unlit albedo, roughness and metalness? So we can relight in a more realistic manner?

Also, environment radiosity doesnt seem to translate to the splats, am I right?

Thanks

Comment · 9 months ago
the problem with SDF engines is that you have to reinvent everything, as current pipelines rely on triangles.

That means:

- Software to model using SDF (like Womp)

- Technique to animate skeletons using SDFs

- Tool to procedural texture surfaces using SDFs

At least he solved the physics part, which is also complex.

And also, his way of carving is by instantiating new elements, which works for small carves, but if you plan to have lots of tunels, then the number of instances is going to skyrocket.

Comment · 1 year ago
It´s about normalizing something we think it could lead to problems.

I dont want to romanticize the game in his mind, so when he grows up people ask him to play poker and he sees it as "that nice game we played at home!".

It is a game with very strong connections with gambling. There are thousands of other games without that association which are as rewarding as poker.

Comment · 1 year ago
this guy protocols
Comment · 1 year ago
You must plant your nation during the generation fase, otherwise you wont exist in the game!!! (took me 10 minutes to figure out)
Comment · 1 year ago
so you want to help the rich so they can be richer...
Comment · 1 year ago
wow, I love the format of the site.

Can you tell me more about it? I love making tutorials about GPU stuff and I would love to structure them like yours.

Is it an existing template? Is it part of some sort of course?

Comment · 1 year ago
Thanks for your explanation
Comment · 1 year ago
thanks for your reply
Comment · 1 year ago
As a Software Engineer I found it hard to grasp the concepts explained here.

First it says we lose electrons by deleting information. But AFAIK we are losing electrons everywhere, most gates will operate on negation of a current, which I understand is what they refeer to losing electrons. So, are all gates bad now?

Also, why keeping a history of all memory changes will prevent losing heat? You will have to keep all that memory running so...

And finally, why would this be useful? Who needs to go back in time in their computations??

Comment · 1 year ago
On one side Im amazed by the amount of good work you have done, but on the other, I feel it lacks true useful scenarios.

For instance, I would love to install it in my server to handle my own server files, but it doesnt support mounting a folder to access from the OS.

Or I would love to have an SSH client, or a terminal that is executed in the server, to run my own nodejs apps.

Also some form of login/pass would be helpfull in case somebody got access to the URL.

But none of them are available.

I understand than the goal was to see whats possible in a browser, but to make it more appealing to people I would love to see some real usecases covered.

Cheers

Comment · 1 year ago
which for me doesnt make any sense as why to generate a 3D mesh that can only be seen from one point of view? why not map the panorama to an sphere?
Comment · 1 year ago
I always feel that if you share a problem here where LLMs fail, it will end up in their training set and it wont fail to that problem anymore, which means the future models will have the same errors but you have lost your ability to detect them.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton