t3hprogrammer
Joined 14 years ago
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Joined 14 years ago
When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.
I've played around with a similar idea in falling sand games [0], where individual cells interact to create new cells, but I got stuck developing a language flexible enough for greater expressiveness while still being performant.
Certainly startups are interested in hiring engineers motivated by product, but technical interviews obviously don't look for that.
I tried to embed the "scripting" language as a texture in WebGL to keep the implementation very fast (note that every pixel is a cell), but I think I worked myself into a corner.
Source code here: https://github.com/ericleong/sand.js