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Comment · 8 years ago
This is awesome! A few years ago I built a more rudimentary version of a falling sand game with just Javascript and WebGL: http://ericleong.me/sand.js/

I tried to embed the "scripting" language as a texture in WebGL to keep the implementation very fast (note that every pixel is a cell), but I think I worked myself into a corner.

Source code here: https://github.com/ericleong/sand.js

Comment · 10 years ago
String did "virtual graffiti" in 3d in 2011! https://vimeo.com/15935674

When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so there's no way to know which section of a wall you're looking at if you're too close to it.

Comment · 10 years ago
I share a similar sentiment with a different phrase: "code is a living history of past ideas, good and bad."
Comment · 10 years ago
Comment · 11 years ago
I recently wrote about the gap between product-motivated and technically-motivated engineers: https://medium.com/@ericwleong/the-product-technical-spectru...

Certainly startups are interested in hiring engineers motivated by product, but technical interviews obviously don't look for that.

Comment · 11 years ago

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