Recent submissions

Comment · 14 years ago
We did something similar for our site http://jokels.com. We'd search Twitter every 5 minutes for the phrase "Tell me a joke" and reply to people with a random joke from our site. It was (usually) very well received by the random people we tweeted at. We found out pretty quickly that when people say "tell me a joke," they're feeling blue. It looked like we cheered a lot of people up.

Twitter banned us after a few days.

We tried our best to make the tweets not spammy (i.e. no links, the jokes fit, only show 'clean' jokes), but it wasn't good enough. Twitter never responded to us about our questions. They just reinstated our account. It was a fun few days, though.

Comment · 16 years ago
You're right about overthinking the cheating thing already. I should focus more on how to make the game and its logic, and worry about cheating when it happens. Moderating the scoreboards will probably be good enough.

Thanks for the tips!

Comment · 16 years ago
Interesting theory, but I thought the secret was "Never pay more than 20 bucks for a computer game."
Comment · 16 years ago
"Ask HN: Does my startup need to make common sense?"
Comment · 17 years ago
Congrats to the Fuzzwich crew! I love making Fuzzwiches and always hoped they'd take off!

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