Recent submissions

Comment · 1 month ago
the thing is.. the author says all vibe coded projects devolve into an unmaintainable mess, well so does all software, I have never seen any large scale software project that was absolutely beautiful over time, at least not in gaming and enterprise

it just doesn't happend, too much time pressure, and low-hanging fruits must be had, money must be made, and so it goes... that begs the question, if most enterprise software and/or game projects are an unmaintainable mess, yet they still make money and "work" somehow, whats the value in "beautiful" projects/architectures/code over time, if it provably works either way?

Comment · 4 years ago
True, but couldn't the same be said about the real world to some degree? Everything "new" is based on something existing, right? Even in sci-fi/fantasy movies which are completely wild, completely "out there", the things in them are conjured by us, which is in some way shape or form based on our imagination, which is based in the reality we exist within.

My point is, that feedback loop you speak of already exists, it's just that... there are SO much variation, content, possibilities... but the same thing could be true for AI generated content in some sense. Feed it all our assets (sounds, music, movies, images) and then let it go bananas... :) - you'll have as much variation in the digital world as we do in our real world.

Comment · 4 years ago
I agree about lack of a "higher goal" in most games, same old basic recipes. I always think of a MMO-type game where you have really well made AI that can attack cities, little villages and things like that. This should happen in a none-scripted way, and that players then have to help each other out and combat these invasion type of things. This would give more purpose than "get to the next level" sort of scenario.

Games before used to "feel" mysterious. I am looking at you Ultima, Everquest and perhaps Anarchy online. Initially there was no guides or answers, you had to really explore and this made the world(s) feel mysterious. Anything could happen. Nowadays the entire game is datamined, guides are written and everything is known even before released, very sad. Perhaps "streaming" games could solve this issue, where no assets are present on no client, just a real time stream ala stadia. But, I suppose latency, graphics quality, etc makes this hard.

Comment · 5 years ago
Don't just live for the future. Life happens now, not at retirement. In my experience talking to people who has retired, many are bored and are struggling with purpose. Sure, there are certainly many exceptions. I just mean, don't forget to live right now, this is it, it happens now.
Comment · 7 years ago
Maybe the probblem is that they have too many people working on xcode, too many chefs in the kitchen usually produces mediocre results.
Comment · 8 years ago
You should dabble in gamedevelopment, lots of room for innovation. Often you'll end up implementing some custom algorithm or solution where there were no previous library X that solved your exact problem. Sure, there are obviously lots of engines, algorithms, libs, standards here too... but I think it's one of the areas where you often have to come up with some new creative solution. At least, most of it is not CRUD ;-)
Comment · 8 years ago
Canvas and webgl is lovely in the way it quickly lets you get something on the screen... Pixel pushing on canvas is, easy and accessible.

It makes me wonder if anyone has created some sort of port to a standalone app with no browser involved where you could use javascript/canvas-api/webgl to draw pixels on a canvas-like surface... without the fatness of the browser. Just spawning some window, that would be a lovely scripting/game-dev environment, maybe with some sdl-bindings or whatever. Anyway just rambling, does such a project exist? Anyone knows? :)

Comment · 13 years ago
I would kill for a fresh version of Escape Velocity (MMORPG style)

:)

Comment · 13 years ago
Now we just need a way to connect sublime text 2 or 3 directly to the chrome-console, so that when you edit files in sublime, they are magically used instantly without page refresh - now that would be bliss....

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