swix
Joined 16 years ago
Joined 16 years ago
My point is, that feedback loop you speak of already exists, it's just that... there are SO much variation, content, possibilities... but the same thing could be true for AI generated content in some sense. Feed it all our assets (sounds, music, movies, images) and then let it go bananas... :) - you'll have as much variation in the digital world as we do in our real world.
Games before used to "feel" mysterious. I am looking at you Ultima, Everquest and perhaps Anarchy online. Initially there was no guides or answers, you had to really explore and this made the world(s) feel mysterious. Anything could happen. Nowadays the entire game is datamined, guides are written and everything is known even before released, very sad. Perhaps "streaming" games could solve this issue, where no assets are present on no client, just a real time stream ala stadia. But, I suppose latency, graphics quality, etc makes this hard.
It makes me wonder if anyone has created some sort of port to a standalone app with no browser involved where you could use javascript/canvas-api/webgl to draw pixels on a canvas-like surface... without the fatness of the browser. Just spawning some window, that would be a lovely scripting/game-dev environment, maybe with some sdl-bindings or whatever. Anyway just rambling, does such a project exist? Anyone knows? :)
:)
it just doesn't happend, too much time pressure, and low-hanging fruits must be had, money must be made, and so it goes... that begs the question, if most enterprise software and/or game projects are an unmaintainable mess, yet they still make money and "work" somehow, whats the value in "beautiful" projects/architectures/code over time, if it provably works either way?