suprfnk
Joined 11 years ago
Joined 11 years ago
I have never had this. I don't think this is the expectation among people using laptops either? Pressing escape is much faster, doesn't obscure the screen, and doesn't require me to aim.
It’s probably a good thing, actually.
We have 8 light buttons in our living room/dining room/kitchen space. It is very convenient to us that we have 1 button for turning all of them on/off at the door to upstairs (at night turn off all lights and go to bed upstairs, in the morning come downstairs and turn on all lights) - but also have 1 on/off button near our back door for when we leave/come home.
Next to that: on/off toggles a schedule where the lights are bright and cold-ish by day, and low and warm by night without us having to manually adjust each light every hour or something.
Again, need is a big word. But it's very convenient and pleasant.
AI models are almost completely interchangeable, so the best/cheapest/fastest whatever will always have a market.
Breath of fresh air between all the AI """writing""".
I'd sharpen this to: it's 3 layers of software engineering (2, 3, 4), and 1 layer of programming (3).
Start here: https://docs.godotengine.org/en/stable/getting_started/intro...
Or if you're impatient like me you click "Your first 2D game" or "Your first 3D game" in the left bar (whichever you prefer) and go through that -- and skipping back to the intro/step by step when you don't understand something.
By the end of that you'll have made your first game.
From there you just do something extra to it. Mix it up. Start a new project with a different (small) idea. Build small projects until small becomes medium becomes large.
Just like learning anything else, really.
Absolutely bizarre. The cashier is not some sort of robot.