sthielen
Joined 13 years ago
Joined 13 years ago
In addition to the published apps on the discovery side of the platform, we've made a significant investment in tech that enables creators/makers to develop and remix apps in a new way (including spinning up "remote localhost" containers for development; building a collaborative online editor with a unique editing experience that lifts no-code visual abstractions from the underlying code; integrated deploy/CI for both frontends and backends; and other goodies like support for custom domains with automatic HTTPS). This video shows some of that in action [0].
[0] - https://www.youtube.com/watch?v=t5uoqPFInlY&feature=youtu.be...
Happy to answer any questions!
PS - My cofounder (https://twitter.com/dmitry) and I met five years ago here on HN!
[0] - https://stackoverflow.com/jobs/companies/koji-web-app-develo...
There's a lot of interesting stuff that comes when thinking about these kinds of templates from the level of fully-baked products instead of just lower-level components like frameworks and libraries. Excited to see where Github is headed with all of these recent feature releases.
[0] - https://gokoji.com
I wonder where this is happening today, for the next generation of developers. Roblox seems like a big one, are there others?
[0] https://www.ft.com/content/ac0ffb2e-8b36-11e8-b18d-0181731a0...
[1] https://www.ft.com/content/721192f4-a1fa-11e8-85da-eeb7a9ce3...
[2] https://www.ft.com/content/f0d3223a-7f4d-11e8-bc55-50daf11b7...
You might be interested in what we've been working on at Metaverse [1]. The platform we're building allows non-programmers to create interactive content that leverages AR (our beta testers have already created over 30K experiences).
We’ve been at it for about a year and a half now and are still in beta, but it's being used by marketers, teachers, record labels, etc. [2] These people don’t know how to code (most of them don’t even know what ARKit is). They’re ordinary people [3] who now have access to a powerful tool that lets them try new things, play with new patterns, and leverage otherwise-inaccessible technologies to solve their own problems.
The long tail of Youtube brought us unboxing videos, Twitch, and Justin Bieber; we want to see what AR (and software, generally) begins to look like when ordinary people have the power to create. I think that's where the really cool stuff is going to be. Check out our Twitter account to see some of the awesome things people are making: https://twitter.com/metaverseapp
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[0] https://sixcolors.com/post/2018/02/this-is-tim-transcript-of...
Letting kids manipulate characters from properties to which they've already been exposed is a good way of creating that initial interest. The issue is that assets like Minecraft Steve, or R2D2, or things like that, while obviously loved by no shortage of girls, are still primarily marketed toward boys. Until we can effectively move that needle at a higher, more societal level, I think it's valuable to incorporate media properties targeted toward girls into these kinds of platforms simply in order to engender that initial interest. A kid (regardless of gender) who loves BB8 should be able to use their learn-to-code-platform-of-choice to make BB8 run in a circle. A kid (again, regardless of gender) who loves American Girl should be able to use that same platform to make Julie say something funny.
My company has been doing some work with the Girl Scouts, teaching girls to build games and apps in Augmented Reality, and while the interface/platform itself is sterile and professional (& obviously if you think theming an IDE pink will help "appeal to women," this is an issue), the girls naturally gravitate to characters and assets from the properties to which they are already exposed and are already fans. This includes everything from Minecraft Steve, to Spongebob, to lolcats (which are, apparently, still a thing) to Elsa, and Barbie.
sean [at] mindstudio [dot] ai