stevengoodwin
Joined 5 years ago
Joined 5 years ago
I used it to show off my 2002 version of ASCII pacman game, since no one's going to bother compiling it, and it'll eventually end up with bitrot.
You can see me playing it (really badly!) at https://asciinema.org/a/723703
The iso engine worked at 60fps, in 1024x748, back in 1997. But it was pulled. It was the right tech, but for the wrong game. When released GPM3 became GP World, it reverted to the traditional spreadsheet views of GPM1 & 2. (At least it looks like they kept most of my "3D" race code intact.)
FWIW, on most other systems I'm contactable via @marquisdegeek
Primarily to read them offline. These messages were usually part of usenet, or in emails lists, or held on (remote) servces like Mono at Imperial. You could read them on the HP-UX systems, via a dumb terminal, which were connected to the Internet, but not connected to a PC with a disk drive. (Well, there were a few PCs and Mac classics around, but not enough for everyone and - as an Amiga fan - there wasn't yet CrossDos to let me use compatible disks.)
Some items, like early drafts of the Star Wars scripts, I did print for archival purposes as I (foolishly) thought that they'd be spotted and taken down by the copyright police, and lost forever!
Spoiler alert: This was all around 1991
The first time it barfed was because there was a space in the filename, and the QB64 editor didn't handle it. Running on the command line, with quotes around the name, was flawless.