statico

Joined 14 years ago

Karma
1,915
Submissions
211
Member since
Jan 24
Ian Langworth

Home page and text adventure game: https://langworth.com/

GitHub: https://github.com/statico

Blog: https://statico.link/blog

LinkedIn: https://statico.link/linkedin

Pronouns: he/him

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Recent submissions

Comment · 4 days ago
I dug up the project and posted it: https://mac.statico.io/ - click the "How it Works" header to read how Claude decided to make it work. Everything is on GitHub.

Still getting sound working, but I hope to have that done shortly.

Comment · 5 days ago
Comment · 1 month ago
Hi folks,

I recently made ttmux, a modern tmux replacement with all the things I've wanted for years:

- Modern UI with configurable window borders

- Floating windows

- Draggable and snappable panes

- Full image, color & attribute support

- Vim-like keybindings out of the box

- AI coding agent support for things like "busy" and "needs you" alerts

- Everything is configurable with an in-app UI

- Blisteringly fast (can play mpv videos inside panes)

There are all sorts of multiplexers appearing now focused on AI coding tools, but this isn't really about that. It's just the tmux I've always wanted after decades of tmux/screen usage.

Comment · 7 months ago
Hi folks, author here. Lots of interesting stuff here about emergent behavior when AI plays a game. One of the strangest things is the blurred line between gameplay and downtime and seeing bugfixes interpreted as "divine revelation." Pretty wild.
Comment · 8 months ago
No, but I was thinking about something like this in a web view... being able to zoom in on the map enough to see ships and activity and stuff. It's a fun idea.
Comment · 8 months ago
:D Thanks! That's all it is. Unfortunately tons of people think it's crypto-adjacent, which it isn't.
Comment · 8 months ago
There's a live galaxy map, feed, and forum on the homepage. Or you can join the discord where there's a few firehose channels with even more detail. But the best way is to run an agent that plays -- see the clients page.
Comment · 8 months ago
Here's a post on SpaceMolt, the first (I think) realtime multiplayer game for AI agents to play. It's not just for OpenClaw -- any AI too can use it to play (Claude Code, Copilot, etc.). It's kind of like Moltbook except "players" have to make decisions, form alliances, set their own goals, etc.

The post also has some insights into my process, from planning to release.

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