stanko

Joined 14 years ago

Karma
1,307
Submissions
174
Member since
Jan 25
My personal website - https://muffinman.io
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Recent submissions

Comment · 3 months ago
Comment · 6 months ago
That is different, because you can't interact with the game anymore. In game pause can let you change your settings or map for example. Menus and map are still running in the game loop, so then you need to make they get the input events but not the gameplay part.
Comment · 6 months ago
Comment · 6 months ago
Thank you, glad you like it! My idea was to make the player pick their cards during the shmup action, but then to have a breather when they reach the boss fight (contrary to the usual bullet hell boss fights).

Btw I think level 5 is higher than average.

Comment · 6 months ago
Thank you, I did all of the sprites myself. This was the first time I tried doing pixel art and I love it. It is a kind of meditation for me.

I think you should give it a go, making games is a lot of fun. Try making a prototype with circles and rectangles. Later on, you can hire someone to do the graphics or you can buy an asset pack. In my case, I can't make music - the two tracks in the game are free PICO 8 tracks and my best friend is working on the new ones.

Comment · 6 months ago
That’s very kind of you, thank you!
Comment · 6 months ago
Haha amazing, thank you! This made my morning :)

If I ever release on steam, can I please use your comment in promo material? I would anonymize it of course.

Edit: grammar

Comment · 6 months ago
https://muffinman-io.itch.io/spacedeck-x

I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and rewarding. I've been working on it in the evenings for about 4 or 5 months.

It is a very ambitious mix of genres - shoot-em-up and deck-building. A lot of people said that those are genres that shouldn't be combined, but I think it turned out to be a fun little game. Folks who are not fans of one (or either) of the genres are actually playing it. I built a global high-score leaderboard, and there are people (including a few of my friends) competing on it. Whoever knocks my friend "BER" from first place will earn a beer from me.

This is purely a fun project, although I'm now seriously considering releasing it on steam when I finish everything I planned for it. It is made in Kaplay, a small JavaScript gamedev library, which is a big part of what makes it fun. If you try it out, please leave a comment, I would love more feedback!

Comment · 6 months ago
Comment · 8 months ago
Hehe I know what you mean. I mentioned I have parts for v2 (stronger controller, rotary encoder with a big brass knob and completely offline - hardware real time clock), but we’ll see if it will ever happen.
Comment · 8 months ago
Comment · 8 months ago

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