stanko
Joined 14 years ago
Joined 14 years ago
If I get time, I would like to try compiling it to WASM. This would allow me to swap my robot poet’s native browser voice synthesis for it. Not sure if it is worth it, but it will be fun to play around with.
Edit: typo
I keep my models on github[0]. Disclaimer, they are pretty niche things I needed around the house.
Btw I think level 5 is higher than average.
I think you should give it a go, making games is a lot of fun. Try making a prototype with circles and rectangles. Later on, you can hire someone to do the graphics or you can buy an asset pack. In my case, I can't make music - the two tracks in the game are free PICO 8 tracks and my best friend is working on the new ones.
If I ever release on steam, can I please use your comment in promo material? I would anonymize it of course.
Edit: grammar
I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and rewarding. I've been working on it in the evenings for about 4 or 5 months.
It is a very ambitious mix of genres - shoot-em-up and deck-building. A lot of people said that those are genres that shouldn't be combined, but I think it turned out to be a fun little game. Folks who are not fans of one (or either) of the genres are actually playing it. I built a global high-score leaderboard, and there are people (including a few of my friends) competing on it. Whoever knocks my friend "BER" from first place will earn a beer from me.
This is purely a fun project, although I'm now seriously considering releasing it on steam when I finish everything I planned for it. It is made in Kaplay, a small JavaScript gamedev library, which is a big part of what makes it fun. If you try it out, please leave a comment, I would love more feedback!
In the last few months I haven't done much as I'm currently obsessed by gamedev. But now when you reminded me, I want to plot a few pieces I started last year and never finished.
I’ve built a 64x64 pixel art frame [0]. With the diffuser in front of the matrix, it looks like animations are floating in the air. I got parts for v2, but I’m yet to find time to build it.
I really like how electronics today are very accessible to start playing with. Basic stuff is mostly plug-and-play, and essentially it becomes a software project.