ssenssei
Joined 1 year ago
Joined 1 year ago
The concept of DNF (“did not finish”) is pretty familiar to people who read regularly, but three pages seems far too early to make that call. The general rule of thumb I’ve encountered is closer to 100 - 150 pages.
Some of the most memorable works of literature I’ve read are books I didn’t particularly enjoy for the first hundred pages or more. I stuck with them mostly because I deliberately give books time to develop before deciding whether they’re for me.
My favorite example is A Tale of Two Cities. I didn’t enjoy it all that much until Book Three, Chapter 12. From there, it was smooth sailing. It’s now one of my favorite stories I’ve ever read, and I still think about it often, especially that entire final book.
That doesn’t mean every book takes that long for me. There are plenty I enjoy from the very beginning, particularly stories retold from a character’s perspective, adventure stories like Watership Down, and pretty much any Sherlock Holmes novel.
I understand the idea of putting a book down after a few pages if you don’t connect with it, and ultimately everyone should read however they want. But I do think that, by doing so, you risk missing out on some genuinely great books simply because they needed more time to become what made them worth reading.
Side note: My actual criteria for dropping a book are a little different. I tend to stop when reading it gives me a kind of vertigo or that strange feeling where your throat tightens and you start to feel sick.
Knowing the hell that awaits me in trying to be pixel perfect between about 40 pages, I set up the Figma MCP with my codex, and low and behold... it actually did what I needed, so that's one thing I'm grateful for.
For reference, feeding screenshots to the AI didn't do that well of a job at first.
Some of my favorites include: a moveable feast, watership down, 11.22.63
I remember how lost when I was 16, truly it was just a massive wave of depression and fear and loss. I encourage you to do what I did and explore as many facets as you can possibly imagine (coding, guitar practice, drawing, 3D modeling, pixel art, car tuning, botany, gardening, astronomy...) and if you find something you love and you find yourself doing it for months almost like second nature, you should follow that in whichever career direction it leads you or wherever it takes you with school and opportunities.
There's no one set path, and I did struggle with that as a 16 year old as some paths appear better than others. In my time, html, css, and js bootcamps were literally everywhere and now, look at the development space. you never know and you can never predict the future, but you can follow what you love and opportunity will present itself for you to shine and feel comfortable.
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Years later, the company decides those servers are no longer profitable to maintain. Instead of allowing users to keep using the product in a limited form, releasing server software, enabling community maintenance, or transferring support to another party, they remotely disable the functionality entirely.
Now imagine they could physically come to your house and take the TV back because they no longer want to support it. Most people would immediately recognize how unreasonable that sounds.
That is the core concern behind Stop Killing Games: consumers pay for a product, yet publishers can make it unusable after sale even when there are technically feasible alternatives that would preserve access without obligating indefinite support.
The argument is not “force companies to run servers forever.” It is: when official support ends, there should be a reasonable end-of-life path that leaves what people purchased in a functional state.
currently there's a huge risk Marathon might get shut down like high guard or concord because of player numbers. If they shut it down, nobody could play it anymore.
If there's a system in place for us to be able to host our own servers, or... I don't know? OWN the game we bought and play it because we OWN it because we PAID for it. Then yeah, that's good and it's a good movement and I fully support it.
I genuinely don't understand the other side of this argument because it just feels like no for the sake of no.