srijanshukla18
Joined 10 years ago
Joined 10 years ago
But yeah I've got zero UI skills - I just wanted to showcase the spin dynamics somehow, so shared it anyway.
And actually it should all work - just looks cramped on phone.
But early on when I started this, I prompted the LLMs strongly to focus on having accurate real world physics baked in.
I put tons of time explaining spin physics to Fable - that was some effort on my part and that's it.
the UI feedback, I'll pass it Fable when its back :D
And yep it doesn't look good on mobile devices - try it on a desktop screen if you can, much better there.
About the bounce and the answer: great feedback, thank you! When fable is back I'll incorporate these.
But no did not take just 5 minutes :D I was working on this since early Opus days and the output was consistently absolutely horrible. Fable was the first model to produce something okay - then I prompted it for hours explaining exactly what I want to demonstrate and had to even tell it explicitly a lot about how spin works - from my experience
It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does.
I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.
Tomorrow I'm launching a benchmark where I check if an LLM can build a Airbus A320 from scratch without internet. (Spoiler: no LLM succeeds)