srijanshukla18

Joined 10 years ago

Karma
24
Submissions
34
Member since
Nov 22
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Recent submissions

Comment · 2 months ago
I've got a skill repository on github, and I got a hermes automation to sync skills repo - this hermes automation is on every device. Any skills I make on the fly - my global AGENTS.md has instructions to update the skills repo path and place them appropriately in there.
Comment · 4 months ago
Aesthetic fatigue from AI :D I understand, I feel it too.

But yeah I've got zero UI skills - I just wanted to showcase the spin dynamics somehow, so shared it anyway.

Comment · 4 months ago
Yeah sorry about that. Doesn't look that good on the phone. Try it out once on your laptop/desktop - much better there.

And actually it should all work - just looks cramped on phone.

Comment · 4 months ago
Got it, I can edit that bit, thanks for the feedback.
Comment · 4 months ago
Yes! it does do the math for Magnus effect. Source code is all client side you can take a look at it.

But early on when I started this, I prompted the LLMs strongly to focus on having accurate real world physics baked in.

Comment · 4 months ago
Fair feedback. I've got zero UI skills - I just did put up whatever Fable gave out. That's true.

I put tons of time explaining spin physics to Fable - that was some effort on my part and that's it.

the UI feedback, I'll pass it Fable when its back :D

And yep it doesn't look good on mobile devices - try it on a desktop screen if you can, much better there.

Comment · 4 months ago
Yeah no idea but I've seen devices that are able to measure spin in real time.
Comment · 4 months ago
For sure yeah just scratches the surface for now

About the bounce and the answer: great feedback, thank you! When fable is back I'll incorporate these.

But no did not take just 5 minutes :D I was working on this since early Opus days and the output was consistently absolutely horrible. Fable was the first model to produce something okay - then I prompted it for hours explaining exactly what I want to demonstrate and had to even tell it explicitly a lot about how spin works - from my experience

Comment · 4 months ago
Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin.

It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does.

I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.

Comment · 6 months ago
This is not a serious benchmark, come on.

Tomorrow I'm launching a benchmark where I check if an LLM can build a Airbus A320 from scratch without internet. (Spoiler: no LLM succeeds)

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