spacecrafter3d
Joined 4 years ago
Karma
11
Submissions
18
Member since
Feb 22
Joined 4 years ago
Location: Boulder, CO, USA
Remote: Yes, preferred
Willing to relocate: Preferably not, possibly for the right opportunity
Technologies: Swift, C++, JavaScript/TypeScript, Python, C#, Objective-C, iOS, SwiftUI, ARKit, Metal, WebRTC, WebGPU, Unreal Engine, Unity, AWS, Docker, Kubernetes, VR, AR
Résumé/CV: https://www.spacecraftxr.com
Email: [email protected]
* Senior AI engineer with 11 years of experience integrating cutting-edge machine-learning models into user-facing products.* 6 years at Apple building Vision Pro.
* AI video expert.
When we started I looked at Plastic SCM (owned by Unity)—looks like it targets a similar use case to Diversion. I honestly can’t remember why I moved away from it—I think it was the lack of polish and capabilities vs git/GitHub. I’m curious how you compare yourselves to them.
I really like the bidirectional git sync you mention so I can try it gradually. Pricing seems good.
Most interested in tools and platforms that empower creators and entrepreneurs, and in agentic products where the UX is as ambitious as the model. Open to senior IC roles at established companies, or contract/fixed-scope builds with startups of any size.