Recent submissions

Comment · 1 month ago

    Location: Phoenix, AZ
    Remote: Yes
    Willing to relocate: Yes – SF Bay Area, LA, Denver/Boulder, Salt Lake City/Provo
    Technologies: Swift, SwiftUI, iOS, visionOS, C++, Python, PyTorch, TypeScript, React, FastAPI, WebRTC, OpenAI Realtime API, Gemini Live API, ESP32/ESP-IDF, Bluetooth LE, Unreal Engine, Unity, DaVinci Resolve scripting, Seedance, Wan, Kubernetes, Docker, AWS, Cloudflare
    Résumé/CV: https://spacecraftxr.com
    Email: [email protected]
Founding engineer on Apple Vision Pro and co-inventor of the visionOS gaze-and-tap interface (5 patents). Since leaving Apple I've shipped AI products zero-to-one, mostly as the first or only engineer: an interactive world model at Odyssey (React/FastAPI/PyTorch, per-user GPU inference that held up through launch traffic), a voice AI wearable at Button Computer (YC W26) with sub-second latency from ESP32 firmware through WebRTC to realtime model APIs, and Skyglass, a virtual production app I founded that put Hollywood-style VFX on creators' iPhones (95K downloads, Techstars). Most recently I built a DaVinci Resolve plugin for generative environment replacement using Seedance and Wan, and used it to make an indie sci-fi series.

Most interested in tools and platforms that empower creators and entrepreneurs, and in agentic products where the UX is as ambitious as the model. Open to senior IC roles at established companies, or contract/fixed-scope builds with startups of any size.

Comment · 7 months ago
Comment · 7 months ago
I lol'd.
Comment · 7 months ago
What are some reasons I should consider Prism over Higgsfield?
Comment · 7 months ago
Hey, I've been looking to experiment with Kling 3.0. How does this compare to Higgsfield?
Comment · 8 months ago
Awesome, I've been wanting this for a long time! Any chance of Swift being supported?
Comment · 10 months ago
This has happened to me several times. I believe what fixes it is power cycling my AV receiver, in case it helps you.
Comment · 1 year ago
Yeah, I had the same reaction.
Comment · 1 year ago

  Location: Boulder, CO, USA
  Remote: Yes, preferred
  Willing to relocate: Preferably not, possibly for the right opportunity
  Technologies: Swift, C++, JavaScript/TypeScript, Python, C#, Objective-C, iOS, SwiftUI, ARKit, Metal, WebRTC, WebGPU, Unreal Engine, Unity, AWS, Docker, Kubernetes, VR, AR
  Résumé/CV: https://www.spacecraftxr.com
  Email: [email protected]
* Senior AI engineer with 11 years of experience integrating cutting-edge machine-learning models into user-facing products.

* 6 years at Apple building Vision Pro.

* AI video expert.

Comment · 1 year ago
Comment · 2 years ago
This is incredible. Thanks for the great write-up!
Comment · 2 years ago
[Skyglass](https://www.skyglass.com), real-time Hollywood VFX on mobile.
Comment · 2 years ago
This looks really cool! Well done! Definitely looking into this for my startup. Currently we use a mix of Git and Perforce, but Perforce is a pain to maintain and very difficult for the non-coder on our team to work with for art assets.

When we started I looked at Plastic SCM (owned by Unity)—looks like it targets a similar use case to Diversion. I honestly can’t remember why I moved away from it—I think it was the lack of polish and capabilities vs git/GitHub. I’m curious how you compare yourselves to them.

I really like the bidirectional git sync you mention so I can try it gradually. Pricing seems good.

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