snyhlxde
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May 7
Joined 2 years ago
In our study of open-source systems, we find a consistent accuracy–parallelism trade-off: pushing more tokens per forward pass almost always costs accuracy. We introduce Accuracy Under Parallelism (AUP), a hardware-robust metric that scores this trade-off in one number, and we present d3LLM, a distillation + decoding framework that improves AUP and narrows the gap to strong AR + speculative decoding baselines. Our d3LLM achieves up to 5× speedup over the AR baseline (Qwen-2.5-7B-it) on H100 GPU and 3.5× speedup on A100 GPU.
We share more details and findings in our blogpost: https://lmgame.org/#/blog/pokemon_red
We see a very scalable way of AI evaluations ahead. Check out how we did it!
JetSpec reaches up to 9.64× end-to-end speedup on MATH-500 and 4.58× on open-ended chat while keeping lossless. With CUDA graph and kernel optimizations, JetSpec further translates to around 1000 TPS on a single B200 GPU.