smartties
Joined 11 years ago
Joined 11 years ago
I will keep using LLMs for 1 week greenfield hobby projects that I don't plan to revisit. But no matter how good LLMs get, I will never use them in my dailyjob, otherwise, I risk losing touch with the codebase.
I've never seen this happen, but I do notice a lot of tourists asking for services or starting conversations without saying 'hello' or 'bonjour,' which is considered disrespectful in France
Your comment is on point, though I’d slightly adjust the part about French engineers career goal. From my experience, many French engineering peers were not even aware that companies in France (Big Tech or Fortune 500) could offer six-figure salaries. They also often have never heard of leetcode/system design/behavioral interviews. They assume their career trajectory depends almost entirely on the ranking/prestige of their engineering school (which is true for french companies), but in practice, most U.S. recruiters/companies don’t even know what a French engineering school is. A bachelor/master degree and a good grind on leetcode is enough for them.
For most students I studied with, the dream is to secure a 45K~50k salary right after graduation, and target 80k as an end-of-career goal, by following this path:
-Attend a top engineering school.
-Join a CAC40 company as a software engineer.
-Transition into management after 10–15 years.
Remote: Open to either remote or onsite
Willing to relocate: Yes
Technologies: Opengl, Vulkan, WebGPU, C++, Rust, GLSL/WGSL, CUDA
Portfolio/Résumé/CV: https://www.martinjules.com/
Email: See resume
I'm a graphics developer, looking for a 6-month internship (in my final year of a master's degree in CS) in the field of GPU/graphics programming. I previously created my own cross-platform 3D engine (GL/C++) and used it to create the game Exploration Craft, which has more than 55 million downloads across Android/iOS. And more recently, used it for the incoming game Spaceflight Factory on Steam (a factorio like game).
I'm planning on releasing the full game this December, but the game is already not doing so well (only 4K wishlists. 12K is recommended for a successful launch)
[1] https://store.steampowered.com/app/2219580/Spaceflight_Facto...
So due to a lack of interest from the audience, I just cancelled the project.