Recent submissions

Comment · 2 years ago
That actually makes a lot of sense
Comment · 2 years ago
It’s funny he says a lot of modern CS education is bad

I did Computer Engineering rather than CS for undergrad and we covered like 80% of the topics in that list

Had multiple courses in Verilog/OS and worked a lot with microcontrollers/FPGAs. Building a CPU in verilog then writing an assembler/compiler was definitely the highlight.

Was a hard program but I felt like I had a really good understanding of the full stack coming out of it.

Maybe he just isn’t familiar with CE?

Comment · 2 years ago
I’ve worked with a lot of different UI frameworks (both native and web) and ImGui is definitely my favourite

It’s just so simple

For example adding an input box for editing a float value is one line of code and the syncing is done by just passing it a pointer.

Comment · 2 years ago
Google maps has offline maps where you can pre-download a region

I use that all the time in areas with no cell service

Comment · 2 years ago
I never get these type of questions because it’s like, what are you trying to do?

Just acquire skills for the sake of it?

Comment · 2 years ago
The latter is the actual concern in the here and now

The former is science fiction

Comment · 2 years ago
I wonder since this runs at real time framerate if it would be possible for someone to composite a regular rasterized frame on top of something like this (with correct depth testing) to make a game

For example a 3rd person game where the character you control and the NPCs/enemies is raster but the environment is all radiance fields

Comment · 2 years ago
There literally already is a simpler solution for non-technical people, it’s called Perforce and tons of game studios use it

But I’m sure you’re smarter than the whole industry so you probably know better

Comment · 2 years ago
Alignment between you and the AI is not what you need to worry about

It’s about alignment between you and the company directing the AI

Comment · 2 years ago
Almost every big game studio uses Perforce
Comment · 2 years ago
> Add to that the necessity for less-technical people (artists, designers, VFX, audio, etc) to use it

How is that solved with Git?

Comment · 2 years ago
It’s just a fun project why are you taking it so serious

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