skittlebrau
Joined 16 years ago
Joined 16 years ago
I too haven’t been active in a long time, but do think about getting back into it now and again as well.
BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for talented developers to join our team to work on a next-gen multiplayer RPG. We hire programmers who can work in a wide variety of areas and have a passion for games. We currently have openings for a Senior Multiplayer Programmer, a Senior Programmer, and a Mid-level Programmer.
Our studio is founded by industry veterans who have learned the hard way that endless crunch is not an effective or sustainable way to develop quality games. We have an highly-iterative process where everyone is involved in the game design process, including regular playtests of our games under development.
See more details at https://bonusxp.com/#careers
BonusXP, developer of the BAFTA-nominated Stranger Things: The Game, is looking for a talented programmer to join our team. Shipped games, knowledge of C#, and experience with Unity are all pluses, but not requirements. We look for programmers who can work in a wide variety of areas and have a passion for games.
Our studio is founded by industry veterans who have learned the hard way that endless crunch is not an effective or sustainable way to develop quality games. We have an highly-iterative process where everyone is involved in the game design process, including regular playtests of our games under development.
https://bonusxp.com/jobs/ or email [email protected]
If Proton bridges the gap to the point where people are 1) more willing to be on Linux and 2) less willing to deal with dual-booting for the few games that don't work without it, then maybe the number of Linux-exclusive gamers will grow. That's when you'd see significant attention paid to proper Linux builds. (There are of course other impediments to people switching over to Linux full-time besides games support, so I don't think the Year of Desktop Linux is quite imminent yet.)
You can't run updates any faster than the slowest machine can run them, though, or again you stall. This was a bigger problem on Age 1 and 2 where render rate and update rate were linked. On Age of Mythology and beyond, the render rate was decoupled from the update rate, so updates could happen more slowly while animations and so forth could still look smooth via interpolation.