shiveeshfotedar

Joined 4 years ago

Karma
14
Submissions
19
Member since
Apr 5
Designer and developer. Interested in engineering craft and design.
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Recent submissions

Comment · 1 month ago
Sharing what I have been working for a while, at Nuance Labs we are developing a foundational model for full AV duplex system with visual understanding and generative micro-expressions.
Comment · 10 months ago
noice.
Comment · 10 months ago
FYI : This only works on Mac Safari with Taptic touch pad :/
Comment · 10 months ago
Thanks !
Comment · 10 months ago
Yup thats a legit issue, built in the design. With your hand over the touch surface there is only one direction of the Z axis that you can apply force. I tried playing with other ideas too. Like , "sticky" where you apply some extra force to "pick it up" or adhesive , where you apply force "to stick it" to the canvas.
Comment · 10 months ago
Comment · 10 months ago
Thanks for sharing it .
Comment · 10 months ago
I understand. My motivation was to play with the pressure input with "heaviness". Fundamentally , pressure is a continuous input that becomes harder to perform progressively. We can apply this characteristic ins some other relationship too.
Comment · 10 months ago
Its true , the interaction only works when its surrounded with other interaction. Moving all the heavy files in an video editing bay with this much pressure will just accelerate carpal tunnel.

I was interested in exploring to give more physicality to the virtual objects , they are "opened" , they "moved " I was playing with the idea if they can be "lifted" or be able to "stick" with pressure etc.

Comment · 10 months ago
Or maybe make the Slack send button extra hard to press when sending messages after hours. Like you need to apply all the pressure and sustain that pressure over some time and only then the message goes. The emergency and anxiety is built into the interface X-D
Comment · 10 months ago
Thats the micro interaction that needs to be explored with iteration. The taptic engine pressure response (IMO) is not the best , but applying some heuristic ux designs I think we can approximate CoG and inertia.
Comment · 10 months ago
You are right. This is just an exploration. The main motivation was to play with the pressure input from Apple Taptic engine. I was trying to applying "physical" properties to virtual objects.

Designing for visual is what is missing, I would want to work on the visual plus audio to compliment the "heaviness" I think someone else also mentioned in the comments on experiments with audio to express physicality to

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