shib71
Joined 18 years ago
Joined 18 years ago
Patient: Doc, it hurts when I do this.
Doctor: Then stop doing that.As for the actual Ikea-style instruction pamphlet... I suspect that making it was very helpful for the author. But I don't think the result would have helped me as a novice. It took some work for me to understand the diagram, and I've used Quicksort.
I like the phrasing of the first part. But what art is "about" is very subjective.
For me, part of what I look for in art is intentionality - the notion that the artist has crafted each element toward a purpose, consciously or not. The less an artist contributes to the final piece, the less meaning I assign to it.
In this case: I would say that the individual pictures being displayed are not "art" - they have no meaning. But I think the device in whole is a piece of art. That is a creation that surfaces the creator's inner world, because they designed the device, wrote the code, crafted the prompts to achieve pieces that reflected their notion of beauty.
Scientists have calculated that the chances of something so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.Ended up with an Amplify app that had basic login, file upload with image thumnbnails, indexing of frontmatter, some query macros to list pages matching specific criteria, autocomplete for frontmatter and macros, and ability to make specific pages public if I want to. Apart from login, it only uses direct S3 calls, so I'm effectively only paying for S3 storage costs.
True in so many situations, Vincenzo.
* 33 software/game projects
* 23 board game projects
* 20 "thing" projects (i.e. requiring manufacturing)
* 60 rpg material projects (adventures, systems, supplements, etc)
* 14 other media
I initially backed quick a few software and "thing" projects. But both seem to be prone to unexpected setbacks, delivering late or never. My only outright scam was a "thing", but quite a few of these have gone silent. Transparency in these projects was never great, but maybe that has improved since I stopped backing them?
Of the board games: I enjoyed half and still have 3. Honestly, this seems to be in line with the games I try in general. Kickstarter has practically become an official business model for the industry, with established companies using it regularly. The result is that there is a high standard even for amateur projects in terms of understanding the game they're making, having artists lined up, having reasonable ideas of manufacturing/shipping costs and delays, posting regular updates, etc.
Currently I mostly back RPG books. They're often useful and inspiring for my own games and I've found quite a few systems that I'm keen to try (fingers crossed, 2021 will let that happen). About half of these result in a product I like and keep, and for the rest... Almost everyone running these projects is an RPG nerd like me, looking for an excuse to take their crazy idea as far as they can. I can get behind that. Transparency on these projects has usually been very good.
On lateness: every project has been late, except the ones that were basically just a preorder for something already in progress. The best you can hope for is regular updates that are transparent about progress and setbacks.
My experience in the past has been that comments are not taken seriously by the publisher, seemingly just added to tick the "social" checkbox. But to make a commitment to the dialogue an article can generate seems like a positive development for journalism.