Recent submissions

Comment · 2 months ago
Author here: this was a fun one. An experiment to build the same app for Mac, Windows and Linux, all completely native and optimized. I wanted to see how easy it is in 2026, and it turns out it’s about 12 hours of work.

I’m beginning to wonder if the value of cross platform frameworks is rapidly diminishing. What do you think?

Comment · 5 months ago
This comment reminds me of the general malaise affecting the public discourse in the US these days. "Don't listen to the experts, all the context and knowledge they have makes them biased!!"

Of course Sam is "qualified" to speak to the ethos of Stainless, he was there longer than anyone except the founder.

Comment · 5 months ago
Anthropic technically use the Stainless docs platform for their docs, in that it’s all rendered by Stainless components. They just don’t use the full suite of Stainless tools for docs. The ability to use as little or as much as you like was a great feature of the Stainless docs product
Comment · 7 months ago
Citizens always have a choice. The cost can be terrible, but there’s always a choice
Comment · 10 months ago
Author here, happy to answer any questions. The open source code here works server side, in the browser client or in a Worker thread. Hope you find it useful!
Comment · 10 months ago
Thanks, done!
Comment · 1 year ago
Whoa, so excited to try this out! As a regular Firefox user, does it pull over my settings?
Comment · 1 year ago
Author here, hi all. There are a number of ways to skin this cat. This is my preferred method. What's yours?
Comment · 1 year ago
[author] It's my idea of how app builders should design and build apps. It's an anti-pattern to build an app that allows children to spend their parent's money without express permission.
Comment · 1 year ago
You can drop balloons full of paint in this, even rainbow coloured paint :-)
Comment · 1 year ago
The app's audience is children. The blog post's audience are professional designers and engineers. I am speaking their language. People build apps for a variety of reasons - I started off with this app just making it for my kids, until I decided to make an effort to find more users - and one of those reasons is to make a living off the time spent working on it. There is absolutely nothing wrong with hoping to be compensated for your time and effort, and that is why we must discuss user retention and monetization. These are not dirty or exploitative terms in and of themselves, they are simply tools used to measure an app's usage and current level of progress towards your goals so that you can react accordingly.

What is exploitative is the way almost all supposedly child friendly apps try to trick or corrupt children with ads and gamified purchases. My post comes out very explicitly against this, which I presume you read.

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