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Comment · 6 years ago
> While the rule on hate protects such groups, it does not protect all groups or all forms of identity. For example, the rule does not protect groups of people who are in the majority or who promote such attacks of hate.

Some are more equal than others.

Comment · 6 years ago
That looks so interesting, thanks for sharing!
Comment · 6 years ago
This specific implementation won't easily work on the GPU, it's mostly the grid based ones that are easy to parallelize. You could even stick to common fragment shaders if you wanted to port that to the GPU.

Diamond square should be good enough for initial terrain, but I'd keep it smooth; let the erosion take care of the details.

Comment · 6 years ago
There are tricks to do it, I described some at the end of this blog post: https://jobtalle.com/layered_voxel_rendering.html

- If you raise all height values to a power, you get creases in the terrain that are generated by erosion in real life.

- If you raise all terrain values under a height just above sea level to a power, then you get beach like erosion, so flat areas will form along the shore.

Comment · 7 years ago
I've been seeing yours on reddit lately, very nice stuff!

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