Recent submissions

Comment · 3 days ago
In any reasonable way non totalitarian state you expect law enforcement to be limited in their capabilities tho not be a beehive retaliating against accountability
Comment · 16 days ago
If this is the start of epic competing on features and quality for both devs and players instead of just buying up exclusive rights then I'm all for it
Comment · 26 days ago
Coming right up: Belgian Hybrid shower curtain and defense startup Aperture Science raises 780M Euros, while biotech unicorn Umbrella in on the verge of coming out of stealth and releasing a vaccine for cancer.
Comment · 1 month ago
FYI, virtual desktop (and steam link) on quest 3 recently got beta updates for wired modes (they just tunnel ethernet afaik, but its better than nothing for your usecase probably) since the OS has seemingly recently unblocked this.
Comment · 1 month ago
You can already do a lot of it with ReShade shaders like the aforementioned SuperDepth3D, but it requires a game profile, tons of fiddling and non-incompatibility from the game. Having that shipped as dev-tested profiles with games would be the exact sort of thing that makes proton nice to use on the steam deck
Comment · 1 month ago
But sadly not (officially) in 3D! SuperDepth3D is such a cool concept, I don't need most of my games to be full VR immersive camera experiences, but a nice big virtual full no-limits 3D monitor would be sick.
Comment · 1 month ago
Oh, that'd make sense. I think the quest 3 has a depth sensor, but they mostly use that for room setup. I don't even think it has IR emitters for low light. But that's the age old question about patents, if they're being granted too much they stifle innovation and competition instead of the opposite... (which is the point you were making as well).

On the quest 3, I've felt like the screen is just a bit too low res to use comfortably as a monitor anyways, so I imagine the Frame won't be much different. The better weight distribution should help a lot though.

Comment · 1 month ago
That makes sense. I always wondered why nobody copied their gaze + tap interactions. That seems way too basic to grant a patent for...
Comment · 1 month ago
It's absolutely wild to me that they didn't include, and have devs ship profiles for some of their games, SuperDepth3D or some other depth map shader officially in some form in the Steam UI for this. If a big focus is playing your pancake library on a huge screen (due to there not being not many native VR games), having that huge screen be 3D would be a huge value add. And they're big enough to get some developers to ship profiles for their games officially guaranteeing some form of workingness(?).
Comment · 1 month ago
They seem to be getting pretty far with only vision, to be fair. Same with openpilot. Still, I cant help but agree. If you have access to beyond-human sensors and are able to do sensor fusion, then please do it. What's the point otherwise? saving a few hundred bucks per car?
Comment · 1 month ago
"here at waymo we hire a list of fall guys who will go to jail if one of our cars hits someone. its a great job, just like being oncall"
Comment · 1 month ago
Awesome, thanks!
Comment · 1 month ago
It's kind of insane how having this tech at this speed 5 years ago would have probably still been seen as insanely useful and revolutionary. If LLMs were more capable but dramatically slower, I wonder how it would impact how we use it? Dramatically more thought being put into prompts, much more preparation probably

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