saturdaysaint
Joined 16 years ago
Joined 16 years ago
I have come to prefer it. I think this comes as a combination of recent algorithms getting better (there are relatively few artifacts and they are far subtler than they once were) and because newer consoles have conditioned me to abhor any content running at less than 60 fps. The jaggedness of 24 fps grates my eyes. I’ve had my iPhone recording 60 fps video for years.
Most blueprints effectively just make levelling up new weapons a more pleasant experience, maybe saving you 1 - 2 hours for $20.
I'm 41 years old and have fond memories of the old days of packaged buy-once games, but the modern battle pass/cosmetic standard seems like a much more realistic way of having a consistently updated experience with strong engagement year-round.
As a Sony fan, I'm cautiously optimistic that the relationship could be more fruitful than that. I don't know what Sony's creative secrets are, but they seem good at ushering high quality, interesting games with broad appeal into existence, sort of akin to what you see at HBO or Pixar. I would love to see them exert that influence on a big multiplatform game.
At one point, this might have been a hard decision, but COVID and a child on the way feel like we've had an extra nudge in this direction. The labor market is so tight and my specialty is in enough demand that I feel like I could jump back into my field in another few years if it makes sense for us.
https://www.amazon.com/LEGO-Legendary-Mountain-Awesome-Build...
https://www.amazon.com/LEGO-Creator-Adventure-Building-Creat...
https://www.amazon.com/LEGO-Champions-McLaren-Building-Piece...