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Comment by saturdaysaint

I play Fall Guys and Warzone, both of which offer cosmetic modifications that are unlockable both through gameplay and by purchasing them. IMO, the cosmetics are little more than flair that add a little bit of fun and personal expression to the experience. Along with the "Battle Pass" model, where users are rewarded for regular play during content "Seasons", these mini-economies incentivize people to play regularly (which improves multiplayer games on a lot of levels) and incentivize the developers to continually add content. People that get these cosmetics enjoy having a distinctive profile in a social experience they spend a lot of time in and subsidize gamers that enjoy robust free experiences (e.g. kids/teens who provide a lot of excellent competition). It's all a win-win-win-win in my book.

I'm 41 years old and have fond memories of the old days of packaged buy-once games, but the modern battle pass/cosmetic standard seems like a much more realistic way of having a consistently updated experience with strong engagement year-round.

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