Recent submissions

Comment · 1 year ago
But why does, as you explain "training goes brrr"?

Francis Bach, the author, makes a good faith effort to explain exactly why this material is beneficial (see https://francisbach.com/my-book-is-out/):

"Why yet another book on learning theory? ...the main reason is that I felt that the current trend in the mathematical analysis of machine learning was leading to overly complicated arguments and results that are often not relevant to practitioners. Therefore, my aim was to propose the simplest formulations that can be derived from first principles, trying to remain rigorous without overwhelming readers with more powerful results that require too much mathematical sophistication."

From my own reading and experience on the mathematical analysis approach of this "training goes brrr" approach, I thought the material in Chapter 12, Overparameterized Models, was interesting and coherent with 12.2.4 Linear Regression with Gaussian Projections being an especially elegant explanation. It would be interesting to hear if you had read/skimmed/purused this section and found it wanting etc.

Comment · 1 year ago
This is the PDF of the following 2011 book focused on FFTs and fast arithmetic for both real numbers and finite fields. https://www.amazon.com/Matters-Computational-Ideas-Algorithm... The author is Jörg Arndt: born 1964 in Berlin, Germany. Study of theoretical physics at the University of Bayreuth, and the Technical University of Berlin, Diploma in 1995. PhD in Mathematics, supervised by Richard Brent, at the Australian National University, Canberra, in 2010.
Comment · 1 year ago
Comment · 2 years ago
Comment · 2 years ago
This actually seems like just a very clever market segmentation solution since the GPU was already limited to 8x PCIe lanes (its a laptop GPU see https://www.notebookcheck.net/NVIDIA-GeForce-RTX-4060-Laptop...). The 'addition' of the M.2 SSD makes it a unique offering. Limiting it to only one drive is another way to keep the thermal envelope down. Kudos to the Asus design and product development folks.
Comment · 3 years ago
The paper, Trigger-Level Event Reconstruction for Neutrino Telescopes Using Sparse Submanifold Convolutional Neural Networks, is here https://arxiv.org/abs/2303.08812.

The crucial advantage of SSCNN are that they "replaces traditional convolutions with sparse submanifold convolutions" which operate "only on the non-zero elements" and creates efficiencies.

Comment · 3 years ago
Looking at https://research.wmz.ninja/projects/phd/rulesets/default/eve... provides most of the key 'game loops', i.e.

# idea -> prelim -> major -> 2 figures -> submitted paper

interesting to see the hypothesis about reading more papers being borne out:

# increase the success rate as the player reads more papers probability: 0.60 + player.readPapers / 100 - itemCount('idea') / 20

Also interesting to see that passing the qualification exam provides the largest player.hope boost (+10)

Was fun to see the TooManyIdeas random event - now to actually get it to trigger.

Comment · 3 years ago
Comment · 3 years ago
Comment · 3 years ago
Heres the Arxiv link with the PDF since the Science link isn't working. https://arxiv.org/pdf/2203.07814v1.pdf

*See p. 21 for a list of benchmarks, including the results of a finetuned GPT-3 for coding.

Comment · 4 years ago
Comment · 4 years ago
A more detailed source: https://www.pulitzer.org/winners/staff-quanta-magazine-new-y..., explaining "For coverage that revealed the complexities of building the James Webb Space Telescope, designed to facilitate groundbreaking astronomical and cosmological research."
Comment · 4 years ago
Comment · 4 years ago
An interesting take from Mike Pondsmith given his heavy involvement in the venture at the end of (at least in my opinion) well-written article: "[C]omparing the tabletop experience with its video-game incarnation, he noted that the latter doesn’t really compare to the former when it comes to self-expression. “You could be you in a tabletop game and bring all the stuff that you wanted to bring into it,” he said. “A tabletop game is limitless. A video game, by its very nature of how it’s designed, has some limits.” "

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