samlewis
Joined 12 years ago
Joined 12 years ago
Cool that this article implements the cryptography primitives, though!
e: Funnily, like the article, I also stored some BTC in a wallet and challenged people to (manually) take/steal it. At the time it was worth $10 USD.. now it's worth $123 USD!
Is there anything you do that helps with this? I was using GApps and I don't think my domain name was too spammy (samlewis.me).
If they can get "good enough" results using Linux and running with technologies that the average developer is more likely to know, is it worth the investment in running a RTOS? Especially given running a RTOS will make any higher level app integration more difficult?
The benefit of running with Linux outweighs the risk of "lettuce on the floor", imo. Yes, there's probably overhead in terms of clock cycles, but there's also probably dramatically less overhead in terms of developer resources.. and when you're running off commodity hardware you can guess which overhead will cost more!
I've noticed that even for standalone graphical applications, it's becoming more and more common to use webapps - either served locally and accessed through a browser, or through something like electron.
The low amount effort to add an entry allows me to jot down thoughts, conversations etc easily which makes me actually do it.
Having it save as a plain .txt file is nice for versioning/backup as well.
Definitely makes me interested in trying something like this - does anyone know of any other games that have similar economy aspects?
# To send
gst-launch filesrc location=file.wav ! wavparse ! audioconvert ! audio/x-raw-int,channels=1,depth=16,width=16,rate=44100 ! rtpL16pay ! udpsink host=localhost port=1234
# To receive. You could also use something like VLC with "vlc rtp://localhost:1234" for this part.
gst-launch udpsrc port=1234 ! "application/x-rtp,media=(string)audio, clock-rate=(int)44100, width=16, height=16, encoding-name=(string)L16, encoding-params=(string)1, channels=(int)1, channel-positions=(int)1, payload=(int)96" ! rtpL16depay ! audioconvert ! alsasink sync=false
gstreamer gives fairly good control over tuning things like jitter buffers and sampling rates. That said, I've never had to use it on Windows so YMMV.
The short answer to your question though is that the packets are sent over a secure tunnel.