saint_angels

Joined 6 years ago

Karma
162
Submissions
75
Member since
Jan 19
https://x.com/teeth2i4
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Recent submissions

Comment · 1 month ago
Other AI-generated game platforms are focusing on quality and personal consumption. I tried to do the reverse: a social network where each game is scrappy, WarioWare-like, and intended to be shared with friends and remixed.

  Made for kicks.
Comment · 5 months ago
that should be perfectly fine
Comment · 9 months ago
Comment · 2 years ago
> Perhaps things are different now.

hehe, no. Things are pretty much the same. Source: I'm working with Unity daily.

Comment · 2 years ago
> There are far more games that were made with Unity, not Unreal, I would even say an order of magnitude more.

that's correct. As the saying goes, it's easier to start making a game in Unity, but it's easier to finish it in Unreal. Most games in Unity are pretty small, or unfinished.

Comment · 2 years ago
it's possible to make good and big games in Unity, but you can't rely on many Unity features in that case. Like, I'm sure there is barely any "Unity" in Genshin Impact, I bet they replaced most of the engine with custom tooling.
Comment · 2 years ago
thanks for sharing this, I guess Gigaya was announced and axed in such a short timeframe, that I've completely missed it
Comment · 2 years ago
Unity is a prime example of getting it wrong, as they aren't making their own games with their engine. When you go beyond small experiments with it, you realize that many undercooked, janky, abandoned features were driven by business needs, not developer needs. If there is only one reason why unity was never as good as Unreal for "serious" game development - it's this.
Comment · 3 years ago
- finishing Atomic Habits(worth the hype, imo)

- Pale Fire, Nabokov

- Speaker for the Dead - I thought the first book was just ok, but praise for the sequel made me interested

- House Of Leaves

- Godel Escher Bach

Comment · 4 years ago
- The Network State, by Balaji S. Srinivasan

- The Science Fiction Hall of Fame, Volume One, 1929-1964

- The Minimalist Entrepreneur, by Sahil Lavingia

- Shoe Dog, by Phil Knight

Comment · 4 years ago
can't find anything on "morphine", but animation blending is something that Unity/Unreal/etc had for a while. Although, I don't think any publicly available engine solves this like Ubisoft ML models do. Usually it requires at lot of work to look seamless

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