rubergly
Joined 15 years ago
Joined 15 years ago
VIZ Media is an anime/manga publisher based in San Francisco. We're one of the largest comics publishers in the English market (rivaling Marvel & DC), also known for anime hits (like One Punch Man, Sailor Moon, and Pokémon), and we recently launched the groundbreaking Shonen Jump subscription manga service. We're looking for an Android engineer to join our small engineering team that builds our growing web and mobile platforms.
The position is onsite in our San Francisco office, but we would also consider San Diego-based developers to work with staff based in San Diego.
Please see https://www.viz.com/company-jobs?p=job/oX4cafw7 for more information and how to apply.
VIZ Media is the leading company for anime and manga localization and distribution. We’re looking for someone to join our small engineering team, where we work on web and mobile apps to purchase and consume anime and manga titles. Some of our well-known titles include One Punch Man, Naruto, and Sailor Moon, in addition to lots of other content across new devices and platforms.
Full job description: http://www.viz.com/company-jobs/job_software_engineer or email your resume to: jobs [at] viz [dot] com.
VIZ Media is the leading company for anime and manga localization and distribution. We’re looking for someone to join our small engineering team, where we work on web and mobile apps to extend the reach of renowned anime and manga titles. Some of our well-known titles include One Punch Man, Naruto, and Sailor Moon, in addition to lots of other content across new devices and platforms.
Full job description: http://www.viz.com/company-jobs/job_software_engineer or email your resume to: jobs [at] viz [dot] com.
ONSITE - Mid Market, San Francisco
Works on web and mobile app development to improve and extend the reach of renowned anime and manga titles, including One Punch Man, Naruto, and Sailor Moon, and other content across new devices and platforms. Acts as a key contributor as part of our small development team responsible for maintaining and extending VIZ Media’s digital presence.
View qualifications/duties and application information here: http://www.viz.com/company-jobs/job_software_engineer
Hiring process includes: 1) Initial screening questions. 2) Phone screen and interview for qualified applicants with hiring team. 3) Second round interviews will be in person with more hands-on testing.
Notice how the word "male" is only mentioned in this article as an adjective ("male/female mix", "male/female interests"), but "females" is often used as a synonym for "women" ("% of females", "people likely to trust females", "females in career", "likes from females"). "Female" is not a drop-in replacement for "women".
> Using "female" in this way is contrary to how we generally communicate. As noted above, "female" as a noun erases the subject—making "female" the subject of the sentence. In the most technical sense, it's correct, but by employing this word that is usually an adjective as a noun, you're reducing her whole personhood to the confines of that adjective. It's calling someone "a white" instead of a white person, "a black" instead of a black person, and so on.[0]
Not really trying to judge this article—it's been a while since I've dealt with research jargon, and I can't judge whether referring to groups as adjectives like this is standard practice in that field. And the Jezebel article I've linked to even mentions that "females" has a clinical feel, so I wouldn't be surprised if it's standard in this setting. But this bias is pretty prevalent in everyday speech and is worth being aware of and trying to prevent.
[0]: http://jezebel.com/the-problem-with-calling-women-females-16...
I assume they're aggregating similar terms, so is this just a case of choosing the wrong aggregate name? Google Trends reports "playstation" is MUCH more common than "play station" (looks like at least 10:1).
Spending more time talking about X is correlated with spending more time arguing about X?
Spending more time arguing is correlated with higher relationship conflict?
All completely obvious results, strung together with logical fallacies to conclude that video games are correlated with relationship conflict. Although I do have to give the article credit for not implying causation—wait, they do, never mind.
For example, I can assure you that: 1) men who cook more also talk about cooking more, 2) men who talk about cooking more (all other things, including amount talked about in other areas, equal) argue about cooking more, and 3) men who argue about cooking more (all other things, including levels of argument in other areas, equal) exhibit more physical aggression towards their partners. Using the exact same logic, I can conclude that cooking causes relationship abuse.
No amount of 'pushing' and 'pulling' at data can compensate for a poorly designed experiment. Georgia can't be used as both the control and a measure of how effective Georgia is—clearly fonts that stood out from the rest of the page would have a different effect than the one that looks exactly like the rest of the page. To give any of this credence, the sample should have stood alone, or the typeface of the surrounding page should have been randomized as well. What we're looking at here is "Are there certain typefaces that compel a belief that the sentences they are written in are true when contrasted with Georgia?".
I agree that this seems, in addition to being extremely frustrating to almost all consumers, a silly marketing move, but I'm sure that Visa has run the numbers and has a sound business reason for doing this. Since, judging by mthoms's post, this seems to be a tradition at Olympics, my reasoning may be off, but I imagine that forcing all vendors to only accept Visa must cost a lot more than a sponsorship without that condition—and I really think that they wouldn't blindly jump into that without a sound reason.
There's the obvious trade-off of how much extra money Visa makes from users who have multiple cards and are forced into using Visa where they wouldn't have otherwise vs. money lost from Visa-owners who who are pissed off. But there are probably much more subtle, long-term effects. Maybe 75% of consumers present have a Visa, and 50% of those Visa-owners feel entitled and empowered by having the ability to use their card while others are frustrated; and then there's the trade-off of the 'entitled' Visa-owning 37.5% of consumers spending more with their Visa cards over the following months/years vs. the money lost due to the 25% of consumers who didn't have a Visa at the olympics and possibly hold a grudge and never own a Visa card because of the experience. Not to mention the fact that a similar sponsorship would likely be arranged if Visa decided not to do it; for all we know, MasterCard had a clear business incentive to do this but refrained because of moral reasons, but are we (consumers as a whole) discussing how valiant MasterCard is and how much they respect us as consumers or have we all forgotten a little bit about MasterCard because everyone's talking about Visa?
Again, I don't agree with this idea; I think it's bad and annoying. But I think it's silly and a bit ignorant for all of us (many of whom have no marketing experience, and most of whom don't on this scale) to assume we know more than the marketers making these decisions because we're annoyed.
The biggest irony? Assuming statistical independence and that 8% of the population is colorblind, there's an 8% chance that a group of 30 people would not include anyone with colorblindness.