Recent submissions

Comment · 4 months ago
Comment · 4 months ago
I think you need to shake up paradigms a bit in order to get true value from these glasses. You genuinely need to start viewing scene understanding abilities, frontier AI model API calls, and seamless hand tracking as core primitives that you combine thoughtfully and not new tech that you chain together hoping to land on a use case.

Now, the ecosystem and the engine so far were designed for lower stake experiences but to make the purchase of this device worthwhile for average users, they will need Vision Pro app depth of thinking and attention to detail while fitting into the far tighter software and hardware constraints.

So the key for them is to lower the skill ceiling so creatives can tap into more of the juice, which is why they've announced an Unity to Lens Studio bridge and closed loop agentic coding, while making it more attractive for seasoned developers to use their engine and push its capabilities(native c++ sdk).

It takes quite a lot, but from what I've seen over a year developing on their kit and watching their platform evolve, their strategy has sound fundamentals. But they urgently need to tap into a broader and more diverse talent pool, like say Blender and Houdini artists, harware & robotics engineers, ML engineers, even music producers and sort of corral their attention into their platform long enough for truly novel and useful applications to emerge.

Comment · 4 months ago
I think the biggest constraint so far has been on the computer vision side. With a better processor, the glasses should be able to run real time 6dof object tracking, lower latency hand tracking potentially with better occlusion, and ideally OS-level subtle intent recognition since current air pinch based UI interactions will not make it into mainstream. I'm curious though as to whether they've expanded the ONNX model compatibility. In my experience with the '24 dev kit, this was a serious blocking point in doing any serious custom CV work.

They've also announced a C++ native dev kit, as until now you could only use JS and TS withno node libraries. I think this specific update might have an outsized downstream impact on the ecosystem.

Comment · 5 months ago
Comment · 3 years ago
It's not because something can be done that it must be done.

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