rschloming
Joined 11 years ago
Joined 11 years ago
I feel like this choice has more to do with early java culture and/or constraints as compared to unix/linux. With "the unix way" it is really common to solve a problem by writing two separate programs that are loosely coupled by a simple text based file format. When done well, this approach has a lot of the benefits of well done microservices-style applications built today. By contrast, (and probably for a variety of reasons) this approach was always very rare in early java days. It seemed for a while like the norm was to rewrite everything in java and run it all in one giant JVM in order to avoid JVM startup overhead. ;-) The upshot being you often ended up with a lot more monolithic/tightly coupled designs in Java. (I think this is less true about Java today.)
IMHO what makes it annoying for projects other than C or C++ is that there isn't an equivalent portion of makes "standard library" that applies to e.g. java, but this is largely because java went down a different path to develop its build ecosystem.
In an alternate reality java tooling might have been designed to work well with make, and then make would have a substantial builtin knowledge base around how to work with java artifacts as well as having a really nice UX for automating custom workflows, but instead java went down the road of creating monolithic build tooling and for a long time java build tooling really sucked at being extensible for custom workflows.
For example, your zookeeper nodes may all be consistent with each other, but given that a server can fail at anytime, that information while consistent may still be stale. Likewise, if a client is caching connections outside of zookeeper's consensus mechanism, then these connections will also become stale in the face of changes.
Given these possibilities, there is always the potential for traffic to be dropped on the floor regardless of how consistent your store is, so ultimately what matters is how to minimize the probability of this occurring and whether your system can cope when it does.
http://bakerstreet.io/docs/architecture.htmlOur goals include reducing operational complexity and being able to minimize the impact of node failures, i.e. quickly remove them from consideration by clients.
It's true that a microservice doesn't magically create cleaner code, better designs, or anything like that. It can actually make all those things harder. Designing good remote APIs is hard, maintaining consistent code quality over lots of different codebases is hard.
All a microservice does is give you a way to independently release the code that lives behind a small chunk of your larger API (e.g. http://apis.uber-for-cats/v2/litter-boxes). This is why a good API gateway that's built for microservices is one of the first tools you actually need, and can get you surprisingly far.
It turns out that despite the complexity, this is an enormously valuable capability in a lot of different situations. Say you have a monolith that you can only release once every six months and you urgently need to get a new feature out the door. Or maybe half your code can't change very fast because it's mission critical for millions of users, but the other half wants to change really fast because you're trying to expand your product.
Of course the big bang refactor into microservices that he describes isn't really going to help you in any of these situations, but then again big bang refactors don't tend to help in much of any situation regardless of whether microservices are involved. ;-)