rossta
Joined 14 years ago
Joined 14 years ago
A lot of this stuff isn’t taught in traditional schools. Sure, you could teach yourself, but I find this is an area where I prefer to have an expert in my corner.
There are probably a lot of fun variations to explore. Since this post seemed to resonate, I may be motivated to try some more experiments.
I lost my wife suddenly and unexpectedly. The event was intensely traumatic for me and devastating for our extended family. One day, she and I were planning for the future. The next, I was left to raise our child by myself. In many ways, now several years later, I am still picking up the pieces.
In the days and weeks following her death, I did the work of making public announcements about her passing, funeral arrangements, collecting stories and photos to share with our son. I received many questions asking how she died.
While I appreciated the concern and believe it fair to be curious, I chose not to share details outside of our closest friends and family. The last thing I wanted to do was relive the experience. For me it was too painful.
Honestly, I could care less about the public perception. It has had no bearing on my grief and responsibility to our son and extended family. I have not spent one ounce of energy thinking about how my choice has affected others outside our closest friends and relatives—they are the only ones to whom I have ever felt any sense of obligation. I have no regrets about this.
As for Noah’s family, I respect their decision, whatever it may be, whether conscious or not. My heart goes out to them.
A few differences: HTMX makes it possible to enhance any element with hypertext capabilities. I don’t believe it works with JavaScript disabled. Hotwire still relies on <a> and <form> to make HTTP requests as its focus is more geared towards progressive enhancement; the Hotwire portions of the app will still work with JS disabled.
I’d encourage anyone who hasn’t seen RailsCasts to check it out. Many software content creators follow in his footsteps. He set a standard for teaching through screencasts that still holds up today.
I’m looking forward to reading the rest of his series.
Aim Point is the brainchild of a software developer. It reminds me golf as a game is deserving of more attention on HN. Technology has changed the way the game is played and consumed significantly in recent years. Here are just a few examples:
- Most courses all over the world are mapped and available in a variety of GPS devices, including smart phones and watches allowing players to determine distances to the green (and intermediate obstacles) on every shot
- Sensors can be attached to clubs that, when paired with GPS, allow software to help the average player track with precision how far they hit each club
- Tracking shots over the years has yields millions of data points which now inform ideal course management strategy
- Launch monitors can measure the ball at impact to provide near instant readings and predictions of ball flight like distance, ball speed, club head speed, club path, angle of attack, spin rate
- "Shot tracing" technologies have emerged that provide video of a golf shot with an overlay of the ball flight (which I find make the game more enjoyable to watch)
- Design and production of clubs and golf balls themselves have undergone massive amounts of research and analysis—some manufacturers now claim AI driven design—to produce longer, straighter shots
At its core, golf is a physics problem. Player swings a device, imparts a force on an object, and observes the result. It lends itself very well to empirical analysis. And yet, despite this simplicity and all the technological weight thrown at the game, average players scores have failed to improve. There is still an art to the game that can’t be mastered with technology alone.
Beautiful game.