Recent submissions

Comment · 22 days ago
My only criticism was the lack of shader compilation. I miss the time where I can go and make a sandwich without fear of missing out.

Bravo overall, nailed many tropes of modern gaming.

Comment · 6 months ago
Comment · 6 months ago
Comment · 8 months ago
Comment · 8 months ago
Comment · 9 months ago
Comment · 9 months ago
The context seemed to last a few seconds. I went from a mock up screenshot of a fantasy video game, complete with first person weapon. Then as I moved forward the weapon became part of the scenery and the whole world blurred and blended until it became some sort of sci-fi abstract space. Spinning the camera completely changed look and style.

I ended up with a UI that closely resembled the Cyberpunk 2077 one complete with VO modal popup. I guess it must have featured a lot in the training data.

Really not sure what to make of this, seems to have no constraints on concept despite the prompt (I specifically used the word fantasy), no spatial memory, no collision, or understanding of landscape features in order to maintain a sense of place.

Comment · 9 months ago
Comment · 9 months ago
You've just brought back an old memory there. We used to do LAN parties at the weekend, and none of us has network cards, but one of our friends worked in the IT department of the local university. So he would bring a stack of cards with him and we'd spend hours setting them up and getting each PC on the network, often with great failure if he couldn't bring a batch of same branded cards.

We did learn over time which cards hated connecting with each other, and if he could bag a full batch of 3com we knew we'd likely be in for some early gaming.

Comment · 9 months ago
This type of issue comes up in the video game development world. Perhaps in part due to modern engines being off-the-shelf ready to render high quality assets and assets being so available, either internally or from an asset store. It helped push developers into putting high quality assets into games from the start, skipping the "grey box" steps.

I've had it on a number of projects now where high quality assets were pushed into early builds causing execs eyes to light up as they feel like they're seeing a near final product, blind to the issues and under developed systems below. This can start projects off on bad footing because expectations can quickly become skewed and focus can go to the wrong places.

At one studio there was a running joke about trees swaying because someone had decorated an outdoor level with simulated trees. During an early test the execs got so distracted by how much they swayed and if it was too much or too little that they completely ignored the gameplay and content that was supposed to be under review. This issue repeated itself a number of times to the point where meetings would begin with someone declaring "We are not here to review the trees, ignore the trees!"

I've brought this issue up more recently with the advent of AI, which with things like Sora, the act of creating video clips can be stitched together can look like subjectively exciting movie trailers. This now has people declaring that AI movies are around the corner. To me this looks like the similar level of excitement as seeing the trees sway. An AI trailer looks much closer to a shipping product than it should be because the underlying challenges are far from solved; nothing is said about the script, pacing, character development, story etc...

Comment · 9 months ago
Blues News is still very much alive https://www.bluesnews.com/ I only recently rediscovered it and it was such a nice surprise to see that it still looks pretty much as I remember back in '96.
Comment · 9 months ago
Comment · 9 months ago
I've missed Web buttons. I remember entire movements done using them back in the mid 90's. There were some boycotts where people would put the buttons on their site to show support.

I also remember the ones proudly showing that their web page was written in Notepad or even Edit instead of some bloat ridden Frontpage or other generator site.

This was a really fun read. Will sub to your rss!

Comment · 9 months ago
Enjoyed that.

Removing a block was a bit fiddly on FireFox (Floorp) due to the right click menu appearing when I tried to click on a tile.

Looking forward to tomorrows!

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton