roskelld
Joined 6 years ago
Joined 6 years ago
I found an archive of the full set that includes the Nothing Compares 2 U track. Seems that they opened the gig with the song [0]. There's a neat story in the link about the show and how this bootleg got around.
Mr.Bungle
Date: 1990-05-27
Venue: (BBurnett) @The Full Moon Saloon, San Francisco, CA
Recorded By: Sean Lyons
Source: Sony Stereo Clip-On Mic > Cassette Walkman > audience master cassette > Tascam 3-head Professional Cassette Deck Model 130 > Tascam DA40 > Tascam CDRW5000 > Samplitude Professional 7.11
[0] https://archive.org/details/bungle1990-05-27.sonyIt would be great to see some home made efforts now with so many amazing off the shelf bits of tech and 3D printers.
The site is also a nice compliment to the Technology Connections series on old pinball machines [1].
https://www.youtube.com/watch?v=VyB5cvA6f78
EDIT: I see he posted a link at the bottom of the Readme.md I guess I should have scrolled to the bottom first.
I ended up with a UI that closely resembled the Cyberpunk 2077 one complete with VO modal popup. I guess it must have featured a lot in the training data.
Really not sure what to make of this, seems to have no constraints on concept despite the prompt (I specifically used the word fantasy), no spatial memory, no collision, or understanding of landscape features in order to maintain a sense of place.
Lucas Pope did a really nice write up on how he developed his dithering system for Return of The Obra Dinn. Recommended if you also enjoyed this blog post.
https://forums.tigsource.com/index.php?topic=40832.msg136374...
We did learn over time which cards hated connecting with each other, and if he could bag a full batch of 3com we knew we'd likely be in for some early gaming.
I've had it on a number of projects now where high quality assets were pushed into early builds causing execs eyes to light up as they feel like they're seeing a near final product, blind to the issues and under developed systems below. This can start projects off on bad footing because expectations can quickly become skewed and focus can go to the wrong places.
At one studio there was a running joke about trees swaying because someone had decorated an outdoor level with simulated trees. During an early test the execs got so distracted by how much they swayed and if it was too much or too little that they completely ignored the gameplay and content that was supposed to be under review. This issue repeated itself a number of times to the point where meetings would begin with someone declaring "We are not here to review the trees, ignore the trees!"
I've brought this issue up more recently with the advent of AI, which with things like Sora, the act of creating video clips can be stitched together can look like subjectively exciting movie trailers. This now has people declaring that AI movies are around the corner. To me this looks like the similar level of excitement as seeing the trees sway. An AI trailer looks much closer to a shipping product than it should be because the underlying challenges are far from solved; nothing is said about the script, pacing, character development, story etc...
https://enclose.horse Day 8 PERFECT! 100%
I also remember the ones proudly showing that their web page was written in Notepad or even Edit instead of some bloat ridden Frontpage or other generator site.
This was a really fun read. Will sub to your rss!
Removing a block was a bit fiddly on FireFox (Floorp) due to the right click menu appearing when I tried to click on a tile.
Looking forward to tomorrows!
Bravo overall, nailed many tropes of modern gaming.