robocaptain
Joined 14 years ago
Joined 14 years ago
Here's the link for anyone interested: http://www.roguelikeradio.com/2016/06/episode-122-nethack-to...
A very niche topic on an already niche podcast, but probably will get some decent overlap on HN.
(Also I'm assuming this is the same team? It's hard to tell.)
MUSH was MUD-based, but built around roleplaying (planned and improvised) and community-driven building. PennMUSH also had a great underlying program language that was (in retrospect, quite amazingly) flexible and powerful. Many MUSHes had very advanced combat, economy, and other systems. I developed a love of programming thanks to the PennMUSH codebase.
My personal favorite was (still is) TF2k5 (Transformers: 2005) - oddly enough, a MUSH based on the 1986 Transformers movie. :) Last I checked it was still going.
I bookmarked an old feature Kieron Gillen did on RPS about MUSHes (and TF2k5)[0] a long time ago - still a very dead-on description in my opinion.
[0] https://www.rockpapershotgun.com/2009/07/08/gaming-made-me-3...
Obviously not scientific, but great anecdotal discussion.
latest 'community' version: https://github.com/tmewett/BrogueCE
reddit community with seeded contests: https://www.reddit.com/r/brogueforum/
original game: https://sites.google.com/site/broguegame/