rkevingibson
Joined 11 years ago
Joined 11 years ago
Being able to use pointers and u64s for resources also makes having a shared header between shader and c++ source easier, though you still probably need some macro trickery to smooth over language differences. Metal is really good for this since the shading language is closest to C++.
The main thing that's not possible at all on top of Vulkan is his signals API, which I would enjoy seeing - it could be done if timeline semaphores could be waited on/signalled inside a command buffer, rather than just on submission boundaries. Not sure how feasible that is with existing hardware though.
[1] https://github.com/ProfJski/FloatCompMandelbrot/blob/master/... [2] https://pharr.org/matt/blog/2019/11/03/difference-of-floats
Even if it is 60%, I think that's reasonable. In your case, why is the employee selling all of their stock in one year? If they sell over multiple years, they could get gains of up to $250,000 without paying any state tax, which is plenty.
I'd also be in favor of a state income tax, since the sales tax regime in Washington is very regressive.
I wonder if you've given any thought to generalizing to fractional differential equations? My intuition tells me that the dynamics that you're learning are "local" in the sense that the ODE solvers depend only on the current state (and maybe some recent history), whereas learning the dynamics of a fractional system could give the system a larger "history" in the case of your time-series models.
Seems to cover a lot of the same ground, though it's not restricted to visual studio code.
A lot of the problems with the media, as far as I can tell, stem from the fact that no one is paying for it anymore. This leads the media to going for attention grabbing headlines, which means a sex scandal will always win out over any allegations of corruption.
I love this - definitely not a side to the argument that I'd considered before, but I find it very compelling. Well written article all around.