rimmontrieu

Joined 6 years ago

Karma
75
Submissions
37
Member since
May 25
https://raizensoft.com https://ookigame.com

Designer, developer, entrepreneur

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Recent submissions

Comment · 4 months ago
https://raizensoft.com - Game development tutorials and resources for code-centric frameworks (libGDX, LWJGL, MonoGame, etc). All articles are written by me and I've been running the site for 10 months to share my passion and technical knowledge. 200+ articles so far and I'm planning to add more.
Comment · 4 months ago
https://raizensoft.com - Game development tutorials and resources for code-centric frameworks (libGDX, LWJGL, MonoGame, etc). All articles are written by me and I've been running the site for 10 months to share my passion and technical knowledge. 200+ articles so far and I'm planning to add more.
Comment · 5 months ago
I've switched back to the pre-llm / AI summaries period when I extensively search for the results and also discover tons of great web resources along the way. The novelty of instant answers from the chatbot is gone. Now I just deliberately ignore the top AI summaries and go straight for the ten blue links.

If I need a chatbot I'll launch the app. Mixing the AI answers in SERP is too much noise for me.

Comment · 5 months ago
People care a lot about the story and the human artists behind their music, probably somewhat more than the music itself. When I discover some great metal songs, I'll look up their info, the band, the artists, their bio, everything related to the creation process and their history.
Comment · 5 months ago
Some people actually don't really like to learn new things. If the machine spits out plausible working code, they'd be perfectly happy with that. Personally I think AI is doing a lot more harm than good and I can't wait for the bubble to burst.
Comment · 6 months ago
Being an introvert myself and perfectly fine when being alone, this is so hard to read. Possibly it's just me but making new friends is quite overrated, and the whole thing OP does feels forced and artificial at many levels. Genuine connection should be built on mutual deep interests, and small talks at random places rarely reveal them. I'd be disappointed if someone starts a conversation with me artificially because I'm part of their hidden social experiment.
Comment · 7 months ago
Comment · 7 months ago
and waste everyone time
Comment · 7 months ago
> But guided? The models can write better code than most developers. That’s the part people don’t want to sit with. When guided.

Where do you draw the line between just enough guidance vs too much hand holding to an agent? At some point, wouldn't it be better to just do it yourself and be done with the project (while also build your muscle memory, experiences and the mental model for future projects, just like tons of regular devs have done in the past)

Comment · 8 months ago
Comment · 8 months ago
Nice article, engines are bloated and introduce so many overheads. If you don't intend to ship any AAA games, consider investing your times to learn code-first game frameworks like libGDX, MonoGame, love2d,... or even lower level stuffs like SDL, bgfx, opengl which are good enough for almost any cases. A bit higher learning curve is expected but it won't hide anything from you, or bury you under tons of bloated abstractions.
Comment · 9 months ago
I just check HN for worthy news, everything else is just noise. I miss the old days of forums.
Comment · 9 months ago
Comment · 9 months ago
https://raizensoft.com - My website for learning Java game development with libGDX framework

https://ookigame.com - My collection of 200 games I developed over the years using libGDX and threejs

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