Recent submissions

Comment · 7 years ago
I tried YAML for another game prototype in the meantime. I like it as well but I feel the whitespace syntax can be very error prone if not all your team members come from a technical background and know about whitespace settings in the editor.
Comment · 7 years ago
Thank you! Good idea about the tech choices of Codecks. Maybe that would make for another good blog post.
Comment · 7 years ago
Thanks! The character/location illustrations are drawn by Garen Ewing. He is amazing.
Comment · 7 years ago
Comment · 7 years ago
Thanks so much! I appreciate it! The animation style that you suggest has come up in discussions before. We're still figuring out how to exactly deal with different scenarios where the diary text is much more detailed than what we can achieve in animation. That will be an interesting problem to tackle as we add more and more content to the game.
Comment · 7 years ago
I only used Google's Closure Tools for optimizing and obfuscating the code. Should probably add that to the post. Thanks
Comment · 7 years ago
Thanks for the tips! Will check out them out.
Comment · 7 years ago
Thank you! I think the main inspiration for the logo gradient was actually the Indiana Jones logo :)

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