Recent submissions

Comment · 1 year ago
thanks again
Comment · 1 year ago
I would like to find more articles on C so feel free to share, thanks
Comment · 1 year ago
It might have been a bit harder in the past, but with recent versions of neovim (>=0.11) it's less than 20 lines of configuration. I have quite a few keybindings to jump back and forth through errors and the default keybidings already include things like renaming, go to definition or listing references.

I'd be more than happy to help you configuring it to your needs.

Comment · 1 year ago
same here - works great and never needed anything else.
Comment · 1 year ago
This was an interesting read and very educational in my case, but each time I read an article criticizing a programming language it's written by someone who hasn't done anything better.

It's a shame because it is just as effective as pissing in the wind.

Comment · 1 year ago
I agree, that said if the main reason people use TypeScript is security they should use a decent programming language instead.
Comment · 1 year ago
it reminded me of Adobe Flex (probably without its "bad" parts) - nice work, congrats to the developers.
Comment · 1 year ago
you are absolutely correct, the problem is that some people don't care at all (I'm working in a WeWork office)
Comment · 1 year ago
As someone living in Spain, this is the only time of the year when I'm happy to go to the office. Yet, I think people need a tutorial on how to use the AC: it's 38ºC outside, but in my cubicle it's about 19ºC - I would be OK with 26ºC.
Comment · 1 year ago
Had to study this at school a while back, it was one of the first books (after Candide by Voltaire) that I found interesting at the time, and still have in my little library.
Comment · 1 year ago
simply lovely (like the other stuff on that website)
Comment · 1 year ago
> GLSL is dead end, Khronos is on the record they aren't going to develop it further, even for Vulkan, HLSL and now slang, are the way forward.

I've been seeing more comments like yours saying GLSL is a dead end, and it’s making me question whether I should keep learning it.

But at the same time, it’s still very accessible, well-documented, and used in OpenGL demos and educational content. Would you say there's still a case for GLSL in hobby projects, demoscene work, or rapid prototyping? Or is it really time to move on even in those contexts?

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