rajat
Joined 18 years ago
Joined 18 years ago
Probably worth doing regardless of brouhaha or not. Different design choices, etc!
So, if you really want to own a movie or a song, buy a physical incarnation of it, or make a digital copy of it.
Thinking is hard, and takes time, and we want to get the feature out now, immediately, and worry about performance later. If at all.
And, sad to say (for an engineer), it's not clear that from a "business" perspective it's wrong. Hard to argue when accumulating features seems to matter more than crappy software. We have a lot more software these days, to run all of these bright new pieces of hardware, and perhaps because I'm an old-timer, the general quality seems to have degraded significantly. But the novelty of the stuff certainly has exploded, and I'm continually delighted by the twists and features that folks are coming up with, while being saddened by crashes, slowdowns, need for restarting, etc.
Link: http://borepatch.blogspot.com/2013/06/long-lost-roman-concre...
This is, of course, the huge problem with this plan. Not that this isn't the right thing to do; but because the media and public will seize on the few morons who do stupid things and therefore malign a program that would actually help most.
Just imagine the headlines: Addicts Caught Buying Crack With Your Money.
It doesn't matter which party pushes it. If the Democrats pass it, the Republicans will scream about this; if the Republicans do, then the Democrats will scream how this justifies government as a warden.
But those are not hip tech entrepreneurs...
I always thought that the mantra about your first 10 games will suck was a way to take the pressure off you and get you to develop a game. The problem is that we psych ourselves out; we don't develop anything because we're too fearful about making a bad game, and we procrastinate, and we hem and haw and never develop anything.