rabahs

Joined 19 years ago

Karma
313
Submissions
56
Member since
Nov 8
Builder/Entrepreneur http://x.com/rabahshihab http://www.babyloniantwins.com
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Recent submissions

Comment · 1 month ago
Comment · 1 month ago
Thanks!
Comment · 1 month ago
It is already on itch. Check the babyloninantwins.com for all the links
Comment · 1 month ago
The game website link to some articles description the game dev scene back then.
Comment · 1 month ago
I tried it with 16k roms. It does take less than 1 hour but if you want to tweak and make playable, you will need half day
Comment · 1 month ago
I have the Max subscription. I use mostly weekends and some evenings. I never hit a limit.
Comment · 1 month ago
Yes, you can try your game out. I tried with old msx rom files and it worked.
Comment · 1 month ago
The fair comparison is between the assembly version and its godot port. I didn't actually notice any performance difference since th game is capped by its 50 frame per second.
Comment · 1 month ago
Thanks. I wonder if that was documented in the Amiga Hardware Reference Manual :) that was the only book I had back then. I remember it was mostly registers and assembly language.
Comment · 1 month ago
Curious if you had to do any follow up prompts. How large was the binary and which model did you use?
Comment · 1 month ago
Thanks! would love to hear your feedback.
Comment · 1 month ago
Cool. I wonder how much additional harnesses would improve the porting process. In my case, I gave more freedom to Fable 5. The model was able to figure things out. I am hearing that the latest models works better with less restrictions. Curious to know the progress on the above.
Comment · 1 month ago
I hear you. However I wrote that assembly code 33+ ago :) Again, I mentioned elsewhere on this post and in the article, I had to review and/or edit every line in this post. AI biggest help in writing was referencing the right source / graphics..etc. Thanks
Comment · 1 month ago
Are you interested in comparing the 2010 remake (C++) to the original (Assembly)? They are quite different games, so hard to compare, but both run at peak frame rate for their respective platforms (60fps vs 50fps).

I have not compared the 2010 port to the current Godot port. However, I felt the Godot port was smoother. I think that was because Godot uses the latest graphics frameworks (e.g Metal) vs old Opengl ES 1. It would also be interesting to compare the godot port of the original game vs the original in assembly. Curious how I can achieve that. A good question to ask Claude.

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