Comment

Comment by rabahs

The trampoline jump physics was correct. The issues was that the 2010 c++ version ignored a held button because of an Apple TV workaround I implemented when I enabled support of tvOS 10 years ago. Godot port read it as pressed, so you get high bounce without a fresh press: https://babyloniantwins.com/blog/porting-a-1993-amiga-game-t...
parent rabahs 1 month ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton