quentusrex
Joined 14 years ago
Joined 14 years ago
For a WebRTC SaaS, the right product would likely be GlobalTURN. Advantage would be a single TURN server that works globally, and a TURN server that improves the quality and latency of connections, often even better than direct peer to peer.
More info can be found: https://subspace.com/product/globalturn
Also Reddit AMA: https://old.reddit.com/r/IAmA/comments/qws3p9/i_am_william_k...
There are several major issues when trying to measure network paths in real time, but one in particular is how to avoid the assumption about path latency related to RTT/2. The latency of a path one direction rarely is half of the over all round trip latency, usually there are a combination of things that cause path asymmetry.
Anything you or others would like to know more about in terms of network performance measurements?
Gartner talks a bit about it here: https://blogs.gartner.com/avivah-litan/2021/04/25/think-you-...
There are some folks tracking the incorporation of non blockchain native assets into NFTs: https://www.coindesk.com/nfts-can-bring-the-real-world-on-ch...
Security is a pretty broad topic, with many risk vectors involved. Subspace is building new versions of existing protections that no longer include the latency cost, as well as providing new tools to Security Teams at game publishers to help better secure and protect the experience of the community.
I'm curious what game security topics come to mind for the HN community.
Which games did you have in mind? There is a non-zero chance that it's already enabled.
https://www.linkedin.com/in/quentusrex/
[ my public key: https://keybase.io/quentusrex; my proof: https://keybase.io/quentusrex/sigs/HHSEqMnUq21PYweKK2eOl53oel1enS3WqtGOKZGUC5Q ]