Recent submissions

Comment · 1 year ago
The build process requires you to have a C library built with its own dependencies. I don’t think it’s very common to do that with SwiftPM, hence it would require extra work for it to happen.
Comment · 1 year ago
This.
Comment · 1 year ago
I meant that the author of DragonRuby is generous. And depending on your use case he might be willing to give you a free copy. Additionally, whenever there is a gamejam related to DragonRuby, he usually gives away free copies to anyone who wants to participate. For you to keep. Nobody said anything about bypassing paying money. Not sure what you were thinking.
Comment · 1 year ago
Sure, but it’s not me who built the whole framework. My contributions are fairly superficial.
Comment · 1 year ago
It’s not just a wrapper. There’s more to it than you might think. It’s easy to say „just” without spending time understanding what a tool does.
Comment · 1 year ago
What us better about it?
Comment · 1 year ago
There are better tools. It's a matter of adoption.
Comment · 1 year ago
LOL
Comment · 1 year ago
https://randygaul.github.io/cute_framework/#/topics/game_loo...

You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time.

Comment · 1 year ago
But why?
Comment · 1 year ago
Yeah, it's nice to use a cross-platform, well established tool to actually build a Swift project.
Comment · 1 year ago
Yeah. It's just tailored for 2D gamedev. Cute uses the new SDL3 GPU API internally. Shaders and sprite batching, automatic sprite atlases etc. that Cute provides is just very specific to 2D games.

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