pmoati
Joined 8 months ago
Joined 8 months ago
The implementation of HoverHandler seems clever... no manual wiring. That's the kind of API design that makes Go's implicit interfaces shine.
I'm curious: How does error recovery work when a handler panics? Does the server keep the connection alive, or does it tear down?
Plus, I think Claude is a better model than the one used by Google Translate, but correct me if I'm wrong.
But you're right, DeepL should be perfect to do it, because is model is dedicated for translations !
anyway, thank you ! i didn't clean my screen since 1 week, and this game need to !
0.000020 ^^ https://www.keithcirkel.co.uk/whats-my-jnd/?r=AAIoKP
I think the demo statement idea is really clever! Without something like that, agents always build layers of plumbing that never connect to anything visible...
I've seen the same problem by using CC on my own projects.
The bitmap trick is elegant and I've seen similar patterns in other contexts. The core insight resonates beyond Rust and SQL: the data structure that's "obvious" at design time can become a bottleneck when the real-world usage pattern diverges from your assumptions. Most fields exist vs most fields might not exist is a subtil but critical distinction.
The fix being a simple layout change rather than a clever algorithm is also a good reminder. I've spent 20 years building apps and the most impactful optimizations were almost always about changing the shape of data, not adding complexity.
I put software design, composable architectures and design patterns first — tech choices follow the need, not the other way around.
Currently building Pithos (https://pithos.dev) — a zero-dependency TypeScript utility ecosystem combining data manipulation, schema validation, and functional error handling in one tree-shakable package.
Based in Montpellier, France.