pmhpereira
Joined 14 years ago
Joined 14 years ago
Location: Portugal
Remote: Yes
Willing to relocate: No
Technologies: C++, Rust, C#, Unreal Engine, TypeScript, React, Qt, ImGui, WebAssembly
Email: Look inside my Resumes
Résumé/CV:
https://pmhpereira.github.io/resume/senior-software-engineer.pdf
https://pmhpereira.github.io/resume/technical-project-manager.pdf
Senior/Lead engineer with 9+ years of experience building developer tools, editors, game engines, and real-time applications.Led a team of 4 engineers building a custom 3D game engine and editor in Rust, WebAssembly, TypeScript, and React. Shipped 7 games using our own engine, 2 of them with the cooperation of external studios.
Designed and shipped developer tooling across browser-based editors, in-engine debug UIs, profiling tools, and production workflows.
Built engine/editor integrations spanning Unreal Engine, Slate, Qt, WPF, ImGui for the TV broadcasting industry.
Worked across the full stack of real-time development: engine architecture, gameplay systems, tooling, multiplayer infrastructure, and content workflows.
Looking for Senior/Lead Engineering or Technical Management roles where my background in developer tools, game engines, real-time systems, gameplay, and technical architecture can transfer to broader software domains. Remote from Portugal.
Remote: Yes. 5+ years remote, working with teams across timezones from Thailand, Austria and California.
Willing to relocate: No
Technologies: Rust, C++, C#, TypeScript, React, WebAssembly, WebGL2, Unreal Engine, Unity, Godot, OpenCV, any rendering API
Résumé/CV: https://pmhpereira.github.io/resume.pdf
Email: pmh.pereira [at] gmail dot com
Senior Software Developer focused on computer graphics, games, and interactive applications.
For the past 3 years I worked on a high-performance 3D game engine and editor in Rust, deployed to WebAssembly/WebGL2 for an online game platform.
Before that, I worked in TV broadcast graphics, including Unreal Engine integrations, virtual sets, AR/VR workflows, virtual stadiums, virtual crowds, and virtual ads.
Looking for senior/lead roles around games, graphics, engine/tools, gameplay systems, computer vision, or interactive 3D. Full-time preferred, open to contract or part-time.
Remote: Yes. 5+ years remote, working with teams across timezones from Thailand, Austria and California.
Willing to relocate: No
Technologies: Rust, C++, C#, TypeScript, React, WebAssembly, WebGL2, Unreal Engine, Unity, Godot, OpenCV, any rendering API
Résumé/CV: https://pmhpereira.github.io/resume.pdf
Email: pmh.pereira [at] gmail dot com
Senior Software Developer focused on computer graphics, games, and interactive applications.
For the past 3 years I worked on a high-performance 3D game engine and editor in Rust, deployed to WebAssembly/WebGL2 for an online game platform.
Before that, I worked in TV broadcast graphics, including Unreal Engine integrations, virtual sets, AR/VR workflows, virtual stadiums, virtual crowds, and virtual ads.
Looking for senior/lead roles around games, graphics, engine/tools, gameplay systems, computer vision, or interactive 3D. Full-time preferred, open to contract or part-time.
Remote: Yes, with proven experience working with teams from timezones between Thailand to San Francisco, CA.
Willing to relocate: No
Technologies: Rust, C++, C#, OpenCV, any game engine, any rendering API
Résumé/CV: https://pmhpereira.github.io/resume
Email: pmh.pereira [at] gmail dot com
For the past 3 years I worked at an American startup where we developed a high-performance 3D game engine and editor in Rust. Deploying to WebAssembly and WebGL2 for an online web-based game platform, delivering console-quality visuals and near-native performance.
I also have professional experience on the TV Broadcasting industry, having worked at two of the largest software providers in terms of graphics rendering.
I love working and have professional experience with anything that is visual and interactive: games programming, rendering engines, computer vision.
Looking for a company that works in the same domains, old or new. Open to full-time, part-time or contractor.
Remote: Yes, with proven experience working with teams from Thailand to San Francisco, CA.
Willing to relocate: No
Résumé/CV: https://pmhpereira.github.io/resume
Email: [email protected]
For the past 3 years I worked at an American startup where we developed a high-performance 3D game engine and editor in Rust. Deploying to WebAssembly and WebGL2 for an online web-based game platform, delivering console-quality visuals and near-native performance.
I also have professional experience on the TV Broadcasting industry, having worked at two of the largest software providers in terms of graphics rendering.
I love working and have professional experience with anything that is visual and interactive: games programming, rendering engines, computer vision.
Looking for a company that works in the same domains, old or new. Open to full-time, part-time or contract work.
A high-performance 3D game engine and editor in Rust. It has the ability to deploy to WebAssembly and WebGL2, delivering console-quality visuals and near-native performance right in the browser.
Currently building a multiplayer cozy farming game, inspired by Animal Crossing. Reach out to our discord if you are interested in learning more: https://discord.com/invite/mHsQayQNdp
I started making one-game-a-month as a learning exercise to tinker with all the different aspects of developing a game: coding, modelling, making art, composing music and sound effects, and even writing a devlog.
I've been blogging the entire thing. My first one-game-a-month is at https://dudezord.github.io/projects/Gatekeeper, if you are curious.
I'll make one game a month, while trying to focus on learning the several disciplines required to properly make a game (art, modelling, audio, etc.)
Led a team of 4 engineers building a custom 3D game engine and editor in Rust, WebAssembly, TypeScript, and React. Shipped 7 games using our own engine, 2 of them with the cooperation of external studios.
Designed and shipped developer tooling across browser-based editors, in-engine debug UIs, profiling tools, and production workflows.
Built engine/editor integrations spanning Unreal Engine, Slate, Qt, WPF, ImGui for the TV broadcasting industry.
Worked across the full stack of real-time development: engine architecture, gameplay systems, tooling, multiplayer infrastructure, and content workflows.
Looking for Senior/Lead Engineering or Technical Management roles where my background in developer tools, game engines, real-time systems, gameplay, and technical architecture can transfer to broader software domains. Remote from Portugal.